Three Reasons to Purchase Computer Video Games Online

Nowadays after the development in the gaming world, several people have attracted to online computer games. However, still there are some people who visit video game store to purchase their steam games and other games. However, with all the latest technology developing, it must not be a surprise to learn that you are able to purchase mmorpg games or video games or call of duty online. There are a lot of benefits of purchasing or downloading online games and it is very difficult to brief them down into one list. But, there are some top three reasons are mentioned below that why you should consider purchasing online multiplayer games or online rpg games or online video games than visiting to the video store stores.

May be the most perfect reason as why you have to purchase mmorpg online games or video games online instead of at a video game store is that it provides the convenience of shopping online in the comfort of you home and saves a lot of time and money. There are several online game store and websites are available on the internet. Most of these online games stores provide a huge number of gaming options to choose. You could download online games directly onto your computer, just with a click of a button. In addition, you will be provided with a huge list of games and searching options where you could find your favorite games such as call of duty and other latest release at your fingertips. Once you order your games online by visiting any of your favorite online gaming store or websites, you will be able to download and play instantly instead of waiting for the product to get delivered t you like in other retail stores or other sources.

When you consider the costs of running a retail store with part time or full time employees and configuration to the to an efficient online database, so much of money could be saved. . That cash translates to savings on rates or prices for you, the consumer. Ordering or downloading online is much cheaper than in the retail store purchases. If you combine your savings for purchasing online, you would see that it actually adds up and many of the time, you would end up saving more than 50 percent off in-store prices why you purchase online video games instead.

Lastly, if you are still not been satisfied or convinced to start to purchase online video games or games online, then perhaps this would: you would get the high quality support online. Most of the online video game stores have best support teams than in the retail store staffs. He reason is that, in most of the retail gaming store, you would find teens and inexperienced people working at your local video game store. But, in online you would find trained professionals and experts who know their gaming products and customer service. Even if you are facing any problem with downloading or ordering the game, you would get instant support online.

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Online games come alive thanks to computer teamplay

Online games are a whole lot of fun, principally because you can spend hours playing against other people instead of pesky computer-controlled AI enemies which soon become a bit predictable. However, as you and your mates travel the length and breadth of many virtual worlds vanquishing many a human foe, spare a thought for the hard-working team of computers which makes your hours of enjoyment possible.

Whatever type of device, or devices, on which you may choose to play online browser games, from smartphones to PCs, the computer behind the screen is not the one doing most of the work. In fact, it is just the final link in a long, convoluted chain of boxes, wires and radio transmitters that lets you do battle in virtual worlds containing players who, in reality, may be thousands of miles apart. The real workhouses of the online gaming world, the boxes of computers at the heart of the chain, are known as ‘game servers’; if fantasy MMORPG can sometimes seem like a figment of players’ imaginations then the virtual game world on the screen is usually many figments of computers’ memories.

‘Servers’ are simply computers on the internet which host information available online. For instance when you read emails you are not reading them off your computer, your are reading them off a server, probably somewhere in Silicon Valley, via your computer; hence you can read your emails on any computer connected to the internet. Although storing, receiving and sending emails might not be too strenuous, coordinating an entire game, with its world, programming scripts and all its players’ details, is a tough ask. For this reason game servers are very powerful computers and often more than one server is needed to store everything, which brings its own organisational complexities. For the largest browser games with huge fantasy worlds, this can lead to lots of electrical sweating on the part of the game servers!

Think of it this way; as you dash through streets in the latest strategy game or tire your brain out with a bout of strategy gaming, somewhere in a closely monitored room computers will be whirring away as they send each other information about which street you are in, where the other players are, how many kills you have etc., before sending it to your computer which brings it all up in front of your eyes. Of course, in less than a second all this info has been changing far faster than you can keep up with. For some, huge MMORPG software is installed on your computer to make the whole process easier; the servers can then instruct that software on how to change rather than having to send every blade of grass across the internet.

The most popular online games are programmed using Flash, a language designed for use on the internet. As a result, Flash games can be loaded from the server very quickly and then do not have to communicate with it further, instead ‘cookies’ and other temporary files are stored on your computer and these track any recordable changes in the game, such as win/loss stats. Even if intelligent computer teamplay cannot match that of us, it secretly underpins all of our online gaming successes!

Make sure you head to http://www.bigpoint.com where there is a huge choice of online games that will keep you playing for hours on end. Bigpoint offer hundreds of different types of browser game, including casual games to be found at http://www.bigpoint.com/games/casual/, to large multiplayer MMORPG worlds which will redefine your online gaming experience.

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Unleashing Your Brain Power By means of Online Games

Playing on-line games has become among the most popular forms of entertainment these days. It offers a more convenient and economical form of amusement. Most children, teens and even adults spend a lot of their time playing in front of their computers. But can you blame them?

Computer games are entertaining, particularly now that there are hundreds of free downloadable games on various gaming websites. This makes it even more enticing since you can play as numerous online games as you want for free. Certainly there is an enormous number of games to select from. You might select from shooting games, war, puzzle, billiards, poker and many others. The overwhelming response of people with the current trend of online gaming depends on a number of factors. Online games are more interactive in a manner that it enables people to communicate while playing. Most gaming websites offer chat rooms and forums where players can share their views concerning the game. They’re also aesthetically enticing because of better graphics and have a more intellectual premise that can ensure maximum enjoyment amongst the players.

In contrast to the old notion that on-line games have damaging effects on the player, they actually provide mind-puzzling tricks and traps which can improve one’s mind. Shooting games, for example, develops a person’s mind-vision-and-hand coordination. It enables the player to think and be attentive to his targets. Other games such as chess, billiards and poker stimulate critical thinking and reasoning of the players. Online games likewise promote camaraderie among players in various parts of the world through gaming competition and tournaments.

Internet gaming is indeed an accessible type of entertainment. You are able to easily acquire the newest games from a huge selection of gaming sites with their free downloadable games. These are the ones that you simply can automatically install in your computer without the trouble of adding a special hardware. Internet gaming has indeed changed the face of entertainment these days. Most importantly, they do not only amuse you but also enhance your logical thinking. Shooting games, online chess, Tetris and puzzles are classic examples of these mind-tickling games.

Playing online games should be given a fair judgment. It doesn’t always cause detrimental effects on kids, teenagers and adults. For sure it is addictive, but online gaming has also positive effects. It is an economical way of spending your free time at the comforts of your home. You might even have quality time with your loved ones by playing with them. Entertainment do not need to be costly. By means of the internet, you can easily get access to these games. There are lots of free downloadable games on the internet that vary from single player like shooting games to a multiplayer games just like poker, war and sports games. So whether you select to play on your own or with online games fanatics, free downloadable games are always available for you.

Online gaming is certainly one of the better alternatives of learning and entertainment. It also provides avenue for a wider social interaction and gives you way to release stress. To put it simply, playing online games is absolutely helpful, if performed in moderation.

If you want more information on Online Games, don’t read just rehashed articles online to avoid getting ripped off. Go here: Free Online Games

Army Photography Contest – 2007 – FMWRC – Arts and Crafts – Emgine Man
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Army Photography Contest – 2007 – FMWRC – Arts and Crafts – Emgine Man

Photo By: MSGT Dale Atkins

To learn more about the annual U.S. Army Photography Competition, visit us online at www.armymwr.com

U.S. Army Arts and Crafts History

After World War I the reductions to the Army left the United States with a small force. The War Department faced monumental challenges in preparing for World War II. One of those challenges was soldier morale. Recreational activities for off duty time would be important. The arts and crafts program informally evolved to augment the needs of the War Department.
On January 9, 1941, the Secretary of War, Henry L. Stimson, appointed Frederick H. Osborn, a prominent U.S. businessman and philanthropist, Chairman of the War Department Committee on Education, Recreation and Community Service.
In 1940 and 1941, the United States involvement in World War II was more of sympathy and anticipation than of action. However, many different types of institutions were looking for ways to help the war effort. The Museum of Modern Art in New York was one of these institutions. In April, 1941, the Museum announced a poster competition, “Posters for National Defense.” The directors stated “The Museum feels that in a time of national emergency the artists of a country are as important an asset as men skilled in other fields, and that the nation’s first-rate talent should be utilized by the government for its official design work… Discussions have been held with officials of the Army and the Treasury who have expressed remarkable enthusiasm…”
In May 1941, the Museum exhibited “Britain at War”, a show selected by Sir Kenneth Clark, director of the National Gallery in London. The “Prize-Winning Defense Posters” were exhibited in July through September concurrently with “Britain at War.” The enormous overnight growth of the military force meant mobilization type construction at every camp. Construction was fast; facilities were not fancy; rather drab and depressing.
In 1941, the Fort Custer Army Illustrators, while on strenuous war games maneuvers in Tennessee, documented the exercise The Bulletin of the Museum of Modern Art, Vol. 9, No. 3 (Feb. 1942), described their work. “Results were astonishingly good; they showed serious devotion …to the purpose of depicting the Army scene with unvarnished realism and a remarkable ability to capture this scene from the soldier’s viewpoint. Civilian amateur and professional artists had been transformed into soldier-artists. Reality and straightforward documentation had supplanted (replaced) the old romantic glorification and false dramatization of war and the slick suavity (charm) of commercial drawing.”

“In August of last year, Fort Custer Army Illustrators held an exhibition, the first of its kind in the new Army, at the Camp Service Club. Soldiers who saw the exhibition, many of whom had never been inside an art gallery, enjoyed it thoroughly. Civilian visitors, too, came and admired. The work of the group showed them a new aspect of the Army; there were many phases of Army life they had never seen or heard of before. Newspapers made much of it and, most important, the Army approved. Army officials saw that it was not only authentic material, but that here was a source of enlivenment (vitalization) to the Army and a vivid medium for conveying the Army’s purposes and processes to civilians and soldiers.”
Brigadier General Frederick H. Osborn and War Department leaders were concerned because few soldiers were using the off duty recreation areas that were available. Army commanders recognized that efficiency is directly correlated with morale, and that morale is largely determined from the manner in which an individual spends his own free time. Army morale enhancement through positive off duty recreation programs is critical in combat staging areas.
To encourage soldier use of programs, the facilities drab and uninviting environment had to be improved. A program utilizing talented artists and craftsmen to decorate day rooms, mess halls, recreation halls and other places of general assembly was established by the Facilities Section of Special Services. The purpose was to provide an environment that would reflect the military tradition, accomplishments and the high standard of army life. The fact that this work was to be done by the men themselves had the added benefit of contributing to the esprit de corps (teamwork, or group spirit) of the unit.
The plan was first tested in October of 1941, at Camp Davis, North Carolina. A studio workshop was set up and a group of soldier artists were placed on special duty to design and decorate the facilities. Additionally, evening recreation art classes were scheduled three times a week. A second test was established at Fort Belvoir, Virginia a month later. The success of these programs lead to more installations requesting the program.
After Pearl Harbor was bombed, the Museum of Modern Art appointed Mr. James Soby, to the position of Director of the Armed Service Program on January 15, 1942. The subsequent program became a combination of occupational therapy, exhibitions and morale-sustaining activities.
Through the efforts of Mr. Soby, the museum program included; a display of Fort Custer Army Illustrators work from February through April 5, 1942. The museum also included the work of soldier-photographers in this exhibit. On May 6, 1942, Mr. Soby opened an art sale of works donated by museum members. The sale was to raise funds for the Soldier Art Program of Special Services Division. The bulk of these proceeds were to be used to provide facilities and materials for soldier artists in Army camps throughout the country.
Members of the Museum had responded with paintings, sculptures, watercolors, gouaches, drawings, etchings and lithographs. Hundreds of works were received, including oils by Winslow Homer, Orozco, John Kane, Speicher, Eilshemius, de Chirico; watercolors by Burchfield and Dufy; drawings by Augustus John, Forain and Berman, and prints by Cezanne, Lautrec, Matisse and Bellows. The War Department plan using soldier-artists to decorate and improve buildings and grounds worked. Many artists who had been drafted into the Army volunteered to paint murals in waiting rooms and clubs, to decorate dayrooms, and to landscape grounds. For each artist at work there were a thousand troops who watched. These bystanders clamored to participate, and classes in drawing, painting, sculpture and photography were offered. Larger working space and more instructors were required to meet the growing demand. Civilian art instructors and local communities helped to meet this cultural need, by providing volunteer instruction and facilities.
Some proceeds from the Modern Museum of Art sale were used to print 25,000 booklets called “Interior Design and Soldier Art.” The booklet showed examples of soldier-artist murals that decorated places of general assembly. It was a guide to organizing, planning and executing the soldier-artist program. The balance of the art sale proceeds were used to purchase the initial arts and crafts furnishings for 350 Army installations in the USA.
In November, 1942, General Somervell directed that a group of artists be selected and dispatched to active theaters to paint war scenes with the stipulation that soldier artists would not paint in lieu of military duties.
Aileen Osborn Webb, sister of Brigadier General Frederick H. Osborn, launched the American Crafts Council in 1943. She was an early champion of the Army program.
While soldiers were participating in fixed facilities in the USA, many troops were being shipped overseas to Europe and the Pacific (1942-1945). They had long periods of idleness and waiting in staging areas. At that time the wounded were lying in hospitals, both on land and in ships at sea. The War Department and Red Cross responded by purchasing kits of arts and crafts tools and supplies to distribute to “these restless personnel.” A variety of small “Handicraft Kits” were distributed free of charge. Leathercraft, celluloid etching, knotting and braiding, metal tooling, drawing and clay modeling are examples of the types of kits sent.
In January, 1944, the Interior Design Soldier Artist program was more appropriately named the “Arts and Crafts Section” of Special Services. The mission was “to fulfill the natural human desire to create, provide opportunities for self-expression, serve old skills and develop new ones, and assist the entire recreation program through construction work, publicity, and decoration.”
The National Army Art Contest was planned for the late fall of 1944. In June of 1945, the National Gallery of Art in Washington D.C., for the first time in its history opened its facilities for the exhibition of the soldier art and photography submitted to this contest. The “Infantry Journal, Inc.” printed a small paperback booklet containing 215 photographs of pictures exhibited in the National Gallery of Art.
In August of 1944, the Museum of Modern Art, Armed Forces Program, organized an art center for veterans. Abby Rockefeller, in particular, had a strong interest in this project. Soldiers were invited to sketch, paint, or model under the guidance of skilled artists and craftsmen. Victor d’Amico, who was in charge of the Museum’s Education Department, was quoted in Russell Lynes book, Good Old Modern: An Intimate Portrait of the Museum of Modern Art. “I asked one fellow why he had taken up art and he said, Well, I just came back from destroying everything. I made up my mind that if I ever got out of the Army and out of the war I was never going to destroy another thing in my life, and I decided that art was the thing that I would do.” Another man said to d’Amico, “Art is like a good night’s sleep. You come away refreshed and at peace.”
In late October, 1944, an Arts and Crafts Branch of Special Services Division, Headquarters, European Theater of Operations was established. A versatile program of handcrafts flourished among the Army occupation troops.
The increased interest in crafts, rather than fine arts, at this time lead to a new name for the program: The “Handicrafts Branch.”
In 1945, the War Department published a new manual, “Soldier Handicrafts”, to help implement this new emphasis. The manual contained instructions for setting up crafts facilities, selecting as well as improvising tools and equipment, and basic information on a variety of arts and crafts.
As the Army moved from a combat to a peacetime role, the majority of crafts shops in the United States were equipped with woodworking power machinery for construction of furnishings and objects for personal living. Based on this new trend, in 1946 the program was again renamed, this time as “Manual Arts.”
At the same time, overseas programs were now employing local artists and craftsmen to operate the crafts facilities and instruct in a variety of arts and crafts. These highly skilled, indigenous instructors helped to stimulate the soldiers’ interest in the respective native cultures and artifacts. Thousands of troops overseas were encouraged to record their experiences on film. These photographs provided an invaluable means of communication between troops and their families back home.
When the war ended, the Navy had a firm of architects and draftsmen on contract to design ships. Since there was no longer a need for more ships, they were given a new assignment: To develop a series of instructional guides for arts and crafts. These were called “Hobby Manuals.” The Army was impressed with the quality of the Navy manuals and had them reprinted and adopted for use by Army troops. By 1948, the arts and crafts practiced throughout the Army were so varied and diverse that the program was renamed “Hobby Shops.” The first “Interservice Photography Contest” was held in 1948. Each service is eligible to send two years of their winning entries forward for the bi-annual interservice contest. In 1949, the first All Army Crafts Contest was also held. Once again, it was clear that the program title, “Hobby Shops” was misleading and overlapped into other forms of recreation.
In January, 1951, the program was designated as “The Army Crafts Program.” The program was recognized as an essential Army recreation activity along with sports, libraries, service clubs, soldier shows and soldier music. In the official statement of mission, professional leadership was emphasized to insure a balanced, progressive schedule of arts and crafts would be conducted in well-equipped, attractive facilities on all Army installations.
The program was now defined in terms of a “Basic Seven Program” which included: drawing and painting; ceramics and sculpture; metal work; leathercrafts; model building; photography and woodworking. These programs were to be conducted regularly in facilities known as the “multiple-type crafts shop.” For functional reasons, these facilities were divided into three separate technical areas for woodworking, photography and the arts and crafts.
During the Korean Conflict, the Army Crafts program utilized the personnel and shops in Japan to train soldiers to instruct crafts in Korea.
The mid-1950s saw more soldiers with cars and the need to repair their vehicles was recognized at Fort Carson, Colorado, by the craft director. Soldiers familiar with crafts shops knew that they had tools and so automotive crafts were established. By 1958, the Engineers published an Official Design Guide on Crafts Shops and Auto Crafts Shops. In 1959, the first All Army Art Contest was held. Once more, the Army Crafts Program responded to the needs of soldiers.
In the 1960’s, the war in Vietnam was a new challenge for the Army Crafts Program. The program had three levels of support; fixed facilities, mobile trailers designed as portable photo labs, and once again a “Kit Program.” The kit program originated at Headquarters, Department of Army, and it proved to be very popular with soldiers.
Tom Turner, today a well-known studio potter, was a soldier at Ft. Jackson, South Carolina in the 1960s. In the December 1990 / January 1991 “American Crafts” magazine, Turner, who had been a graduate student in art school when he was drafted, said the program was “a godsend.”
The Army Artist Program was re-initiated in cooperation with the Office of Military History to document the war in Vietnam. Soldier-artists were identified and teams were formed to draw and paint the events of this combat. Exhibitions of these soldier-artist works were produced and toured throughout the USA.
In 1970, the original name of the program, “Arts and Crafts”, was restored. In 1971, the “Arts and Crafts/Skills Development Program” was established for budget presentations and construction projects.
After the Vietnam demobilization, a new emphasis was placed on service to families and children of soldiers. To meet this new challenge in an environment of funding constraints the arts and crafts program began charging fees for classes. More part-time personnel were used to teach formal classes. Additionally, a need for more technical-vocational skills training for military personnel was met by close coordination with Army Education Programs. Army arts and crafts directors worked with soldiers during “Project Transition” to develop soldier skills for new careers in the public sector.
The main challenge in the 1980s and 90s was, and is, to become “self-sustaining.” Directors have been forced to find more ways to generate increased revenue to help defray the loss of appropriated funds and to cover the non-appropriated funds expenses of the program. Programs have added and increased emphasis on services such as, picture framing, gallery sales, engraving and trophy sales, etc… New programs such as multi-media computer graphics appeal to customers of the 1990’s.
The Gulf War presented the Army with some familiar challenges such as personnel off duty time in staging areas. Department of Army volunteer civilian recreation specialists were sent to Saudi Arabia in January, 1991, to organize recreation programs. Arts and crafts supplies were sent to the theater. An Army Humor Cartoon Contest was conducted for the soldiers in the Gulf, and arts and crafts programs were set up to meet soldier interests.
The increased operations tempo of the ‘90’s Army has once again placed emphasis on meeting the “recreation needs of deployed soldiers.” Arts and crafts activities and a variety of programs are assets commanders must have to meet the deployment challenges of these very different scenarios.
The Army arts and crafts program, no matter what it has been titled, has made some unique contributions for the military and our society in general. Army arts and crafts does not fit the narrow definition of drawing and painting or making ceramics, but the much larger sense of arts and crafts. It is painting and drawing. It also encompasses:
* all forms of design. (fabric, clothes, household appliances, dishes, vases, houses, automobiles, landscapes, computers, copy machines, desks, industrial machines, weapon systems, air crafts, roads, etc…)
* applied technology (photography, graphics, woodworking, sculpture, metal smithing, weaving and textiles, sewing, advertising, enameling, stained glass, pottery, charts, graphs, visual aides and even formats for correspondence…)
* a way of making learning fun, practical and meaningful (through the process of designing and making an object the creator must decide which materials and techniques to use, thereby engaging in creative problem solving and discovery) skills taught have military applications.
* a way to acquire quality items and save money by doing-it-yourself (making furniture, gifts, repairing things …).
* a way to pursue college credit, through on post classes.
* a universal and non-verbal language (a picture is worth a thousand words).
* food for the human psyche, an element of morale that allows for individual expression (freedom).
* the celebration of human spirit and excellence (our highest form of public recognition is through a dedicated monument).
* physical and mental therapy (motor skill development, stress reduction, etc…).
* an activity that promotes self-reliance and self-esteem.
* the record of mankind, and in this case, of the Army.
What would the world be like today if this generally unknown program had not existed? To quantitatively state the overall impact of this program on the world is impossible. Millions of soldier citizens have been directly and indirectly exposed to arts and crafts because this program existed. One activity, photography can provide a clue to its impact. Soldiers encouraged to take pictures, beginning with WW II, have shared those images with family and friends. Classes in “How to Use a Camera” to “How to Develop Film and Print Pictures” were instrumental in soldiers seeing the results of using quality equipment. A good camera and lens could make a big difference in the quality of the print. They bought the top of the line equipment. When they were discharged from the Army or home on leave this new equipment was showed to the family and friends. Without this encouragement and exposure to photography many would not have recorded their personal experiences or known the difference quality equipment could make. Families and friends would not have had the opportunity to “see” the environment their soldier was living in without these photos. Germany, Italy, Korea, Japan, Panama, etc… were far away places that most had not visited.
As the twenty first century approaches, the predictions for an arts renaissance by Megatrends 2000 seem realistic based on the Army Arts and Crafts Program practical experience. In the April ‘95 issue of “American Demographics” magazine, an article titled “Generation X” fully supports that this is indeed the case today. Television and computers have greatly contributed to “Generation X” being more interested in the visual arts and crafts.
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Use Free Online Games To Escape Reality And Have Fun

Whether you are students or is working in some sort of career, everyone is able to make use of a break from the daily stresses of life. As such, more and more people are searching for ways to engage their marbles in something apart from only the regular escapes, like television. In this age of technology, computer systems are now an essential part of countless people’s existence. Nevertheless, computers can be used for a lot more than just typing papers or checking e-mail. Indeed, computers are actually great hobbies within themselves, and many people are now discovering just how much fun it’s to play a web-based role playing games. An online multiplayer game is one that a game player plays while keeping attached to the Internet, versus or with other Internet players. While playing you can also interact with a large number of other players on the host where the game resides. Since these games involve thousands of gamers playing simultaneously with each other in a massive virtual world, also , they are called Massively Multiplayer Online Games (MMOGs). These were made possible only with the growth of internet broadband access. [Examples: World of Warcraft, Guild Wars]. In some online multiplayer games you can interact with only a few members with whom you can team up [Examples: America’s Army, Counter Strike Source].

MMOGs are very big enterprise these days though they’re a comparatively fresh phenomenon. Their reputation started climbing in the late 1990s when two games: Everquest and Ultima Online ensnared on in a big way. First-person shooters for example Quake, Unreal Tournament, Counter Strike and Warcraft 3 will also be immensely well-liked online multiplayer games, but they are not MMOGs. Up to recently, these games were played only using the pc. However, they’re catching up fast on consoles too. Final Fantasy XI and Everquest Online Adventures are games that are big hits on video console circuit. Online gaming on mobile phones has started too, nonetheless it has yet to make a mark because there are many technological restrictions as of this moment.

Online role playing games are getting to be more and more common among the computer savvy. However, you may still find many people who frequently use computers, yet do not know just what an online role playing game is. Simply put, a web-based role playing game is similar to games from childhood, in that players become a certain character, and work with other players to create scenarios within the game itself. The quantity of creative freedom that players might have within these types of games is what makes online role playing games are so popular in the first place. One of the most popular online role playing games is one by the name of “Guild Wars”. In this particular online game, a player can choose to play against other players, or play against the environment itself. There are four unique characters that a player can choose to become, and once that is established, the gamer can choose from the classes of Mesmer, Ranger, Monk, Elementalist, Necromancer, or Warrior.

Today many different types of massively multiplayer games can be found, such as: (i) MMORPG (Massively multiplayer online role-playing games). (ii) MMORTS (Massively multiplayer online real-time strategy games). (iii) MMOFPS (Massively multiplayer online first-person shooter games)

Online role playing games are available on numerous websites via free or paid download. It ought to be noted that free games generally are not as advanced as the paid games, so free games are a good idea for novices. For those who have patience and are intrigued by the idea of creating alternative realities, online role playing games are indeed an interesting hobby

Looking for FREE Online Games? Then look no further because these Free online games, are amont the best picks on the entire web. If you want to know more about free games, go here: Online games

Cat Deeley
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Image by Eva Rinaldi Celebrity and Live Music Photographer
Cat Deeley: So You Think You Can Dance star does Sydney, by Eva Rinaldi

Cat Deeley is enjoying a working holiday of Australia, mainly focused on Sydney, and Sony PlayStation and / or Fox Broadcasting’s ‘So You Think You Can Dance’ are picking up most of the tab.

Ms Deeley was spotted earlier today at tourist hub Circular Quay, and then was whisked back to her hotel.

Media blurb from Sony yesterday read: Sony Computer Entertainment Australia (SCE Aust.) and international megastar Cat Deeley – presenter of “So You Think You Can Dance” US – are preparing to celebrate the launch of DanceStar™ Party, a new PlayStation®3 (PS3™) exclusive dance game from the creators of smash hit sensation, photo-shoot, Cat Deeley showed off her PlayStation® moves on DanceStar Party ahead of her first official public appearance in Sydney.

First Fleet Park in Circular Quay was the daylight venue for the excitement. Dancers, gamers and punters battled it out for the title of Australia’s DanceStar. The lucky winner will hoping a plane to America next year to watch a ‘So You Think You Can Dance’ live filming, in addition to snatching a year’s supply of PlayStation games to satisfy their fix.

"I see so many talented dancers in my line of work, but you don’t have to be a pro to enjoy DanceStar Party," Deeley said. "In typical PlayStation style this game brings you experiences that no one else can – a killer 40 song track list set to the original music video clips, and a whopping 160 choreographed dance routines. With the PlayStation Move motion controller you can even create your own moves, or simply step into the virtual shoes of artists like Basement Jaxx, Usher and Willow Smith. You can easily share your moves from the game on Facebook and Twitter. I can’t wait to see what Australians have to offer tomorrow. Get those legwarmers out people!" she said.

The release of the game plus the celeb push is all part of Sony’s attempt to hold off the global downturn in gaming sales.

If today’s turn out at Circular Quay was any indication, Sony PlayStation is set to satisfy the high demands of the Australia’s gaming youth sector. Let’s dance.

Websites

So You Think You Can Dance
www.fox.com/dance

PlayStation official website
www.playstation.com

Eva Rinaldi Photography Flickr
www.flickr.com/evarinaldiphotography

Eva Rinaldi Photography
www.evarinaldi.com

Music News Australia
www.musicnewsaustralia.com

Splash News
www.splashnews.com

Splash News Online
www.splashnewsonline.com

Free Online Games Why Should You Visit Playhub.com

When you are doing nothing and you just sit around and wallow in boredom, you need to make a decision. Will you watch television or play online games in your computer? When you choose television, you usually end up spending hours watching programs that will make your brains idle. The television, otherwise known as “idiot box”, gives your brain very little to do. It does not provide ample simulation for either your physical or mental senses. But when you choose to play online games, you are given the option to combine leisure with learning. Most online games that offer problem-solving, spatial, mathematical, reasoning, decision making and logical challenges that will provide cognitive as well as physical stimulation that will support enhanced growth and development. If you can’t afford to buy Playstation or Xbox, fret no more for Playhub.com features exciting and stimulating games that you can play for free.

Although there are hundreds of websites that feature free online games, not all websites are created equal. Only Playhub.com gives you and your child the option to play constructive games that will put their puzzle, strategy, sports, adventure, sports, target-shooting and fun factors to test. The website also features some exciting games for the girls. Dress up games and virtual cooking challenges with classic Barbie and girly avatars will sure keep them at the edge of their seats.

For the boys; there is everything from Zombieman to racing your very own F1car and other hot favorites such as shooting games, downhill jam, sprinter, tombscape and many more.

The best thing about Playhub.com is that is features up-to-date games, which you can play absolutely free of charge. For those who wanted to up the challenge and the level of their gaming feats, the website also facilitates a wager system, which allows you to put money on your skills and flex it against your online gaming opponents. Through these network gaming experiences, the website also makes way for some virtual friendships and allies to form.

Another reason why the number of gamers heading to the site is growing n leaps and bounds is because unlike some of the other gaming site online, you can play the games on full screen at playhub.com.

One thing about playing free online games is that you do not need to fuss on long downloads and installation. The flash games provided by Playhub.com allow you to enjoy countless games without going through the trouble of a payment scheme or downloads. Also, it does not require you to download supplementary software. All you need to do is create an account, complete your profile, log in to the site and get ready for a gaming experience unlike other.

Waging is not an essential part of online gaming, especially when you are playing at Playhub.com. Its multi-player games delivers sheer fun and thrill that will keep your heart and mind racing against the moves and strategies made by your game opponents. For whatever challenge, age or game genre, this fun gaming site has got the most played games of the moment.

If you are a gaming enthusiast, you should certainly visit the site and enjoy the best of online gaming with the numerous free games being offered.

Learn more about Free Games. Stop by Playhub.com where you can find out all about Games and what it can do for you.

Ardagh 10 Mile Challenge 2014
computer online games
Image by Peter Mooney
This is a photograph from the annual Ardagh Challenge 10 Mile and 5KM Road Races which took place in Ardagh, Co. Longford, Ireland on Sunday 28th December 2014 at 13:00. The race headquarters (and finish) are located at Ardagh St. Patrick’s GAA Grounds (Keenan Park). The 5KM takes runners on a local loop starting and finishing at the GAA grounds and through the beautiful scenic village of Ardagh. The 10 Mile challenge starts just outside the village and brings participants over ‘Ardagh Mountain’ which is a substantial climb at about 2.5 miles into the race. The 10 mile route was made extra challenging today as a result of the very hard frost the previous night which made for very icy running conditions on shaded parts of the route not exposed to the bright December sunshine. The ten mile route brought runners on a large loop of the neighbouring townlads of Ardagh. Excellent stewarding and signage was provided along the route.

The two events are organized by Ardagh Moydow Glen Community Games who use these events as an annual fundraiser.

We have a set of photographs from today at the following Flickr address: www.flickr.com/photos/peterm7/sets/72157649570517620

The MapMyRun profile of the route is available here [www.mapmyrun.com/routes/view/570956144]

Location of Ardagh, Co. Longford: www.openstreetmap.org/?mlat=53.666944&mlon=-7.693333&…

Ardagh is probably County Longford’s most picturesque village with many historical and architecturally important features. It is located about 6 miles from Longford town.

Can I use these photographs directly from Flickr on my social media account(s)?

Yes – of course you can! Flickr provides several ways to share this and other photographs in this Flickr set. You can share to: email, Facebook, Pinterest, Twitter, Tumblr, LiveJournal, and WordPress and Blogger blog sites. Your mobile, tablet, or desktop device will also offer you several different options for sharing this photo page on your social media outlets.

We take these photographs as a hobby and as a contribution to the running community in Ireland. Our only "cost" is our request that if you are using these images: (1) on social media sites such as Facebook, Tumblr, Pinterest, Twitter,LinkedIn, Google+, etc or (2) other websites, blogs, web multimedia, commercial/promotional material that you must provide a link back to our Flickr page to attribute us.

This also extends the use of these images for Facebook profile pictures. In these cases please make a separate wall or blog post with a link to our Flickr page. If you do not know how this should be done for Facebook or other social media please email us and we will be happy to help suggest how to link to us.

I want to download these pictures to my computer or device?

You can download the photographic image here direct to your computer or device. This version is the low resolution web-quality image. How to download will vary slight from device to device and from browser to browser. However – look for a symbol with three dots ‘ooo’ or the link to ‘View/Download’ all sizes. When you click on either of these you will be presented with the option to download the image. Remember just doing a right-click and "save target as" will not work on Flickr.

I want get full resolution, print-quality, copies of these photographs?

If you just need these photographs for online usage then they can be used directly once you respect their Creative Commons license and provide a link back to our Flickr set if you use them. For offline usage and printing all of the photographs posted here on this Flickr set are available free, at no cost, at full image resolution.

Please email petermooney78 AT gmail DOT com with the links to the photographs you would like to obtain a full resolution copy of. We also ask race organisers, media, etc to ask for permission before use of our images for flyers, posters, etc. We reserve the right to refuse a request.

In summary please remember when requesting photographs from usIf you are using the photographs online all we ask is for you to provide a link back to our Flickr set or Flickr pages. You will find the link above clearly outlined in the description text which accompanies this photograph. Taking these photographs and preparing them for online posting does take a significant effort and time. We are not posting photographs to Flickr for commercial reasons. If you really like what we do please spread the link around your social media, send us an email, leave a comment beside the photographs, send us a Flickr email, etc. If you are using the photographs in newspapers or magazines we ask that you mention where the original photograph came from.

I would like to contribute something for your photograph(s)?
Many people offer payment for our photographs. As stated above we do not charge for these photographs. We take these photographs as our contribution to the running community in Ireland. If you feel that the photograph(s) you request are good enough that you would consider paying for their purchase from other photographic providers or in other circumstances we would suggest that you can provide a donation to any of the great charities in Ireland who do work for Cancer Care or Cancer Research in Ireland.

We use Creative Commons Licensing for these photographs
We use the Creative Commons Attribution-ShareAlike License for all our photographs here in this photograph set. What does this mean in reality?
The explaination is very simple.
Attribution– anyone using our photographs gives us an appropriate credit for it. This ensures that people aren’t taking our photographs and passing them off as their own. This usually just mean putting a link to our photographs somewhere on your website, blog, or Facebook where other people can see it.
ShareAlike – anyone can use these photographs, and make changes if they like, or incorporate them into a bigger project, but they must make those changes available back to the community under the same terms.

Creative Commons aims to encourage creative sharing. See some examples of Creative Commons photographs on Flickr: www.flickr.com/creativecommons/

I ran in the race – but my photograph doesn’t appear here in your Flickr set! What gives?

As mentioned above we take these photographs as a hobby and as a voluntary contribution to the running community in Ireland. Very often we have actually ran in the same race and then switched to photographer mode after we finished the race. Consequently, we feel that we have no obligations to capture a photograph of every participant in the race. However, we do try our very best to capture as many participants as possible. But this is sometimes not possible for a variety of reasons:

     ►You were hidden behind another participant as you passed our camera
     ►Weather or lighting conditions meant that we had some photographs with blurry content which we did not upload to our Flickr set
     ►There were too many people – some races attract thousands of participants and as amateur photographs we cannot hope to capture photographs of everyone
     ►We simply missed you – sorry about that – we did our best!

You can email us petermooney78 AT gmail DOT com to enquire if we have a photograph of you which didn’t make the final Flickr selection for the race. But we cannot promise that there will be photograph there. As alternatives we advise you to contact the race organisers to enquire if there were (1) other photographs taking photographs at the race event or if (2) there were professional commercial sports photographers taking photographs which might have some photographs of you available for purchase. You might find some links for further information above.

Don’t like your photograph here?
That’s OK! We understand!

If, for any reason, you are not happy or comfortable with your picture appearing here in this photoset on Flickr then please email us at petermooney78 AT gmail DOT com and we will remove it as soon as possible. We give careful consideration to each photograph before uploading.

I want to tell people about these great photographs!
Great! Thank you! The best link to spread the word around is probably http://www.flickr.com/peterm7/sets

Find More Computer Online Games Articles

Online Games: You Think, You Decide

You might have heard of a number of unfavorable opinions about online games as well as console games. Whether you play games on your computer or in any type of console, both are sure to be addictive. You most likely have come across children spending too much time in front of the computer at the expense of school and family responsibilities. You cannot deny the fact that whenever you begin playing, you cannot get off your seat or take your eyes away from the monitor. You may even forget that your phone is ringing or someone outside is waiting for you to be done. But hey, playing online games is not all that bad.

Contrary to what most people perceive, games played either in Xbox or Play Station have several positive aspects to entertain children and grown ups. Online games in general are fun. They’ve become one of the most convenient forms of entertainment today. When you buy console for instance, you can purchase it for as low as $ 200 with a few bundles of free games. These can be easily operated and played in your homes. These gaming consoles actually make it possible to connect through the Internet so you can enjoy multiplayer games.

Internet or console games either can be an arcade type or a multiplayer. Among the popular games are Prince of Persia, Command and Conquer, Warcraft II and many more. These games are considered to develop and enhance players’ reasoning and thinking skills. Prince of Persia, for example, is one classic example of an intellectual online game. In contrast to other multiplayer games, Prince of Persia has a whole different approach in providing quality entertainment to its players. It presents interspersing intelligent puzzles, traps and paths, that the main character, the Prince of Persia, has to tackle to accomplish the mission.

Aside from being convenient, online games could also be a more economical means of entertaining yourself. There are plenty of sites that offer free download games including shooting games, war and arcade games. But whichever you prefer, games such as Prince of Persia, can certainly provide you with a mind-tickling entertainment.

Online games continue to be better alternatives to entertain youngsters and adults. This form of entertainment makes them think critically and logically. You needn’t splurge large sums of money hanging out in bars or malls just to spend your idle time. It can be done in the comfort of your homes with your family through online gaming. You may also have quality time with your kids and loved ones by playing with them. If you want new and thrilling games, it is simple to have them by uploading free download games from various online gaming sites. You can choose arcades such as the Prince of Persia, shooting games, multiplayer games just like Warcraft, billiards, sports and many more. Playing these games has its benefits with regards to improving your motor skills and can strengthen your family’s bond. Just do not overdose yourself with playing and lose track of your other responsibilities.

If you want more information on Free Online Games, don’t read just rehashed articles online to avoid getting ripped off. Go here: Online Games

Choices…
computer online games
Image by jurvetson
At Google this weekend. Seeing a CMU telepresence robot now.

Some details from the scifoo Wiki:

I’d like to discuss an idea I’m formulating to improve climate modeling called "Global Swarming." The core idea is to deploy tens of thousands of ocean probes by leveraging the creative smarts and logistics coordination of the web.

As someone who served as an expert witness in the Dover "Intelligent Design" trial, and who has worked in the "creation-evolution" arena for a long time, if there is any interest I would be happy to run a session on "What happens post-Dover?" What will be the next wave of anti-evolutionism and anti-science? What needs to be done to combat it and raise the American public’s awareness of the evidence for evolution? Why is this issue critical to the success of basic research in this country? How do scientists, educators, and tech folks fit in?

I’d like to brainstorm about programmable matter ProgrammableMatter. Programmable matter is any substance which can be programmed to change its shape or physical properties. We are currently working on constructing programmable matter and investigating how to program it. I would be most interested in talking about how one might program ensembles.

I’d like to present on OpenWetWare, a wiki promoting open research among biologists and biological engineers. With 65 labs and 1200 users on OpenWetWare, I can provide practical examples of how scientists are currently making use of the web(2.0) to support research and education in new ways. I’ll also talk about where the site is headed in the future, and how foocampers could help make it easier for scientists to share more of their secrets online.

I’ll bring a memory stick with the recent radar images of what appear to be hydrocarbon-filled lakes on Saturn’s moon, Titan, and some movies from Titan. I’m also happy to discuss the interesting phenomenon of "instant public science" done by enthusiasts everywhere who have instant access to the latest space science data from the web. BTW, Nature magazine’s piece on exciting questions in chemistry (this week) included a mention of Titan, which should be on every organic chemists’ hit list for places to visit.

I am interested in discussing the dichotomy of design and evolutionary search as divergent paths in complex systems development. – jurvetson.blogspot.com

I could begin a session about Systems Biology, with a general theme of building towards whole cell or whole organisms models in biology. I have some (whacky) ideas about this in addition to having done some real science on this subject.

I could present about novel circuit-focused neurotechnologies I’m developing, for advancing the study of brain function and consciousness, and for treating neurological and psychiatric disorders. Although I’ve been exploring this question in academic research settings – and I’m gearing up to set up my own university laboratory – I’d like to brainstorm about how to build the significant community of clinicians, engineers, scientists, and psychologists that we’d need to make strong scientific progress on the timeless, unyielding problem of understanding the nature of consciousness.

I could talk about/demonstrate: digital fabrication in the lab and its impact in field fab labs around the world, mathematical programs as a programming model for enormous/unreliable/extended systems and their application in analog logic circuits and Internet 0 networks, and microfluidic logic to integrate chemistry with computation

I could contribute to a session on powerlaws in nature, markets and human affairs. They’re found nearly everywhere, from earthquakes to species distributions to cities to wars. We used to think the world was mostly defined by gaussian distributions (bell curves) with neat medians and standard deviations. But now we see that powerlaws, where low-frequency events have the highest amplitude, are far more common, and they’re infinite functions where concepts like "average" are meaningless. What are the factors that create powerlaws and what does nature have in common with economics and social networking in this instance?

I’d like to talk to the assembled folks about a project we are running to help scientists move large datasets without using the internet (which can be very slow or expensive.

I hope to demo a viral database and talk about efforts to build real time surveillance via the WHO.

I’d like to discuss the range of applications being discussed in HE (HigherEd) that permit faculty and research groups to store and share a wide range of scholarly assets, including research data, texts (articles such as pre-prints and post-prints), images, and other media. These next generation academic apps provide support for tagging, community-of-use definitions, discovery, rights assertions via CC, and new models of peer review and commentary. Early designs typically implicate heavy use of atom or gdata for posting and retrieval, lucene, and ajax.

I can offer a brief introduction to the Human Genome, and the field of Comparative Genomics which focuses on comparing our own genome to that of other species. I’ll try to give a taste of some of the startling revelations, seeming paradoxes, and many open questions that make working with this three billion letter string a ball.

I could offer the opposite point of view, looking at the very simplest organisms, what they do, how they work, and what life looks like when the genome fits on a floppy.

I would like to talk about the future of the scientific method. How the scientific method was one invention the Chinese did not make before the west, and how the process of science has changed in the last 400 years and will change even more in the next 50 years. I’d love to hear others’ ideas of where the science method is headed.

I could offer some (possibly naive) ideas on how we could design evolvability into the scientific process by learning from the evolution of cellular complexity. I can also include some examples from language evolution and software evolution.

I can describe our general approach for open collaborative biomedical research at The Synaptic Leap.

I have in mind a presentation related to my project on Milestones in the History of Data Visualization – an attempt to provide a comprehensive catalog documenting and illustrating the historical developments leading to modern data visualization and visual thinking. The talk might encompass some of (a) some great moments in the history of data visualization, (b) ‘statistical historiography’: the study of history as ‘data’, (c) a self-referential Q: how to visualize this history. The goal would be more to suggest questions and aproaches than to provide answers – in fact a main reason to present would be to hear other people’s reactions.

As we’re on the topic of visualizations, I could give a talk about the rise of the geobrowser/virtual globe and how it is revolutionizing the geospatial visualization of information. I can showcase some of the best examples of scientific visualizations, show how geobrowsers are helping humanitarian causes and discuss the social-software aspect of Google Earth and other expected ‘mirror worlds’, where geospatial information is shared, wiki-like. Above all, I would love to brainstorm the possible use of geobrowsers in the projects of other campers.

I’m willing to give a talk about imaging projects in the Stanford Computer Graphics Laboratory, such as our large array of cameras, our handheld camera whose photographs you can refocus after you take the picture, and our work on multi-perspective panoramas (the Google-funded Stanford CityBlock Project). These projects are part of a trend towards "computational photography", in which computers play a significant role in image formation.

I’m a Hugo Award-winning science-fiction writer, and I’m working on a trilogy (my 18th through 20th novels) about the World Wide Web spontaneously gaining consciousness once the number of interconnections it has exceeds the number in a human brain. I’d love to talk a bit about my ideas of how such a consciousness, at first an epiphenomenon supervening on top of the web infrastructure, might actually come to access the documents and input sources available online and how it might perceive external reality, and I’d love to brainstorm with people about what sort of interactions and relationships humanity might have with such an entity.

I could talk about the current and future generation of astronomical surveys that will map the sky every three nights or so (e.g. the Large Synoptic Survey Telescope). They are designed to be able to address multiple science goals from the same data set (e.g. understanding cosmology and dark energy through to indentifying moving sources such as asteroids in our Solar System). With hundreds of thousands of variable sources detected each year (on top of the ten billion non-variables) the flow of data presents a number of challenges for how we follow up these sources.

I could talk about insights gained as part of the NSF-funded Pathways research project (Cornell U, LANL) that looks at scholarly communication as a global workflow across heterogeneous repositories and tries to identify a lightweight interoperability framework to facilitate the emergence of a natively digital scholarly communication system. Think introspecting on the evolution of science by traversing a scholarly communication graph that jumps across repositories. I could also talk about work we have been doing with scholarly usage information: aggregating it across repositories, and using the aggregated data to generate recommendations and metrics.

I’d love to show the prototype of an NSF-sponsored web-based simulation designed to help students learn about the nature of science. I’ll bring the server on my laptop; we can all connect and play cosmologist. Advice welcome. More at NatureOfScienceGame

Making Open Access Affordable (free): There is a move afoot to put all science literature in the public domain (it is mostly funded with tax-free or tax money). There is a move afoot to put all science data in the public domain (ditto). These are unfunded mandates. We can not do much about the funding, but we computer scientists can do a LOT to drive the needed funds to zero by making it EASY to publish, organize, search, and display literature and data online. This also dovetails with Jill Mesirov’s approach to reproducable science – future science literature will be a multi-layer summary of the source data – words, graphs, pictures on top and derivations + data underneath. Many working on these issues will be at this event. We should have a group-grope.

Laboratory Information Management Systems (LIMS) for small labs with BIG data. It is embarrassing how many scientists use Excel as their database system – but even more embarrassing is how many use paper notebooks as their database. New science instruments (aka sensors) produce more data and more diverse data than will fit in a paper notebook, a table in a paper, or in Excel. How does "small science" work in this new world where it takes 3 super-programmers per ecologist to deploy some temperature and moisture sensors in a small ecosystem? We think we have an answer to this in the form of pre-canned LIMS applications.

Related to this I could talk a bit about how our work on myGrid has been aiming at taking the escience capabilities offered to large well funded groups down to a more ‘grass roots’ level – grid based science is traditionally the realm of people and groups with serious money but we don’t think this has to be the case.

I could present a software demo of a new web-based collaborative environment for sharing drug discovery data – initially focused on developing world infectious disease research (such as Malaria, Chagas Disease, African Sleeping Sickness) with technology that should be equally applicable for scientists collaborating around any private or public therapeutic area. This demo is a collaboration initiated between Collaborative Drug Discovery, Inc and Prof. McKerrow at UCSF which could shift drug discovery efforts away from today’s fragmented, secretive, individual lab model to an integrated, distributed model while maintaining data and IP protection.

Our present vaccine production infrastructure leaves us woefully unprepared to deal with either natural or artificial surprises – think SARS and avian influenza (H5N1), which can both easily outpace our technological response. There are superior technological alternatives that will not be widely available for years to come due to regulatory issues, and I would like engage the other campers on ways to address this problem. In particular, I would like to explore the potential contribution of distributed, low cost science – garage science – to improving our safety and preparedness.

The "Encyclopedia of Life" is a buzz phrase being bandied around by biologists – the idea is having an online resource that tells you what we know about each species of organism on the planet. It’s an idea that seems obvious, but how would we achieve this given the scale of the task (number of known species about 2 million, those waiting to be found maybe 2-100, we really don’t know), the rapidly dwindling number of experts who can tells us something about those organisms, the size of the literature (unlike most sciences, taxonomists care about stuff published back as far as the 18th century), and the widely distributed, often poorly digitized sources of information? I’d willing to chat about some of the issues involved, and some possible solutions

I would like to share briefly with you the results of a five year project to create and publish the world’s first totally integrated Encyclopedic vision of food – its origins, variations, complexity,nutrients, dimensions, meanings, enjoyment, history and a thousand and one stories about food. The result is a new kind of truly multidimensional Encyclopedia of Food and Culture that I edited with a whole team of scientists and scholars, and Scribner’s (Gale /Thompson) published in 2003. The Encyclopedia has been well reviewed and we won, among many awards, the Dartmouth Medal (the top prize in the reference world) in July 2004. I am bringing a three volume HARD copy with me and will put it on display at the “Table” for everyone to peruse at your leisure -(it is designed to ‘catch you’ – so if you are a browser and you love food you may have trouble giving it up for others to read!)I would also be delighted to talk about a new kind of World Food Museum that is designed to make the Encyclopedia come alive (please seem my bio statement for more).

I would like to present Cornell Lab of Ornithology’s Citizen Science work as an example of several of the broader citizen science interests described in the Wiki. These include: Challenges of involving the public in data collection for professional research, scientific tradeoffs and possibilities, internet data collection tools, dynamic graphing and mapping tools, data mining, sustainability, webcommunity building plans for the future, and recruitment models within the contexts of conservation science and ornithology.
I would also like to demonstrate the new Pulluin software chip that fits in a TREO palm cell phone. It has a bird ID tool, lets you hear vocalizations, see pictures, and enter data into one of our citizen science projects, eBird. The ideal way to show you this toy would be to take interested campers on an early morning bird walk. If I can get enough signups, I will try to get eBird project leader, Brian Sullivan, to come up from Monterey, providing he is available. We would probably carpool to the shore to bird. If you are interested, email me and tell me which days, Sat., Sun., or both, you would be available.

Who are we? I’d like to give a short talk to argue for the importance of addressing an old question with a new meaning: What is it like to be human? Why do we dare, care and share? Why are we curious, generous and open? We have to deal with these questions before artifical intelligence, genetic engineering and the globalisation of cultures have changed us irreversibly. Many areas of activity in science, technology and the arts offer new perspectives: Sexual selection, algorithmic information theory, perception, nutrition, experimental economics, game theory and network theory, etc. They point to a coherent view of humans as flows and processes, rather than things and objects. Openness is essential. Attention is essential. Time is ripe for a new collective effort at producing a view of human being relevant to our age.

Robotics for the Masses – I would like to present two new technologies that we are public-domaining imminently. One is Gigapan, a technology for taking ultra-high-resolution panoramic images with low-cost equipment. We can generate time lapses of an entire field with enough detail to see individual petals in detail as they bloom and wither. The second is the TeRK site, which is designed to enable non-roboticists to make robots for tools without becoming robotics experts. I will bring Gigapans and TeRK robots with me and would love to show them doing their techie things. Both of these strands have the potential to be useful scientific tools.

Science, not near as much fun as math! :~) But without it the world remains untouchable. Do you want your child with maximum understanding? We better equip the rest to understand her, so that she is heard when speaking about this exquisite world. But how to reach as many as can be reached? Free is not near enough, full access comes close. The challenge is to deliver science, as the compelling, engaging, tantalizing world that it is, the very first frontier to cross into who we are. The quality of that experience needs freedom of expression. NASA World Wind is a bold step towards that. We are delighted to share the not-so-secret secrets thereof.

I could discuss how our fundamental discoveries on bipedal bugs and octopuses, gripping geckos and galloping ghost crabs have provided biological inspiration for the design of robots, artificial muscles and adhesives. I can include a demo of artificial muscles from Artificial Muscle Incorporated. I will bring two robots in development – a gecko-like climbing robot from our collaboration with Stanford and an insect-like hexapedal robot built by our UPenn colleagues. I will carry with me live death-head cockroaches that serve as our inspiration. I could facilitate a discussion of neuromechanical control architectures. I will introduce briefly our new center at Berkeley (CIBER – Center for Interdisciplinary Bio-inspiration in Education and Research) and a new journal – Bioinspiration and Biomimetics. I welcome this group’s creative suggestions not only for the next generation of robots, but also for novel designs using tunable skeletal structures, artificial muscles and dry adhesives

I would be interested in discussing and debating technical and nontechnical issue involving Social Semantic Search and Analytics. There is a significant interest in Social Search, and some interest in Semantic Search. Here is a scenario that probably involves more futuristic capabilities but a modest verion of this can lead to lower hanging fruits involving "little semantics" and "weak semantics" which would involve less infrastructure in creating and maintaining ontologies (albeit my experience shows building and maintaining large ontologies is doable, see Semantic Web: A different perspective on what works and what doesn’t: (a) a research paper is published ;Eg: Semantics Analytics on Social Networks www2006.org/programme/item.php?id=4068], (b) there is a popular press article with numerous factual errors and unsupported conjuctures e.g., this one, (c) there are several versions on popular web sites along with numerous blog postings containing emotional reactions See for example, (d) Tim O’Reilly digs into the facts and sets the record staight in Datamining Social Networking Sites. How can we track the string of these stories along various dimensions [thematic, spatial, temporal] while provding overview, ranking based on various criteria, contextual linking, insights on individual postings, and more? I am interested in more than clustering and linking through statistical analysis which are good to put some stories in font of a reader,but would not sufficiently help someone who needs to creat a cogent understanding of an event or a situation.

I’d like to discuss the planning of a Mountain View Consensus, in response to Bjørn Lomborg’s Copenhagen Consensus, a ranking of where to spend money on the world’s biggest problems. The frustrating thing about the Copenhagen Consensus is that it is published as a report – so if you think the compund interest rate should be 2% higher, you can only speculate on what the effect would be of changing it. For the Mountain View Consensus we would publish findings as a collaborative spreadsheet, with annotations for the values that different participants place on each variable, and the opportunity for anyone to add annotations. Also, while Lomborg invited only economists, we would include scientists and engineers who understand the technologies, and venture capitalists who understand risk factors and chances of technology bets.

I have two projects I’d like to share at Science Foo–and i’m eager to hear your thoughts on how best to build and deploy them both:
1) An open source project–the Family Medical History Tool –that could graphically capture essential medical data and which could be shared by family members (with this goes a myriad of challenging issues around privacy, HIPPA laws, etc.
2) We’re initiating a "citizen science" approach to a retrospective clinical trial providing open and transparent results real-time. We believe that additional data could be rapidly collected to demonstrate a correlation between drug metabolism and genotype for the 2D6 gene and the drug tamoxifen. Preliminary data shows that 5-10 % of women who are 2D6 poor metabolizers taking tamoxifen (to avoid a reoccurrence of cancer) may be getting nothing more than a placebo effect, and worse, run a 3 times greater risk of a cancer reoccurrence.

I could give a talk and lead a discussion on the status and prospects for advanced nanotechnologies based on digital control of molecular assembly. I’d start by describing machines that already do this (in biology) and how they are being exploited to make nanostructures. I’d then outline a path forward to some very powerful technologies that today can be studied only by means of physical modeling and computational simulation. There are potential applications on a scale relevant to the climate change problem.

Online Games: Are They Really Beneficial?

Games are addictive form of amusement, particularly electronic games. We can play hours together continuously and this will be enjoyed by most gamers, regardless of gender and age.

Online computer games can also be known as video games, which can be played in a network such as internet or an internal office network. The fame of this kind of game started with small local network and now it has extended online.

At present there are a huge number of games which can be accessible through online. You can get the trouble-free, text based games to role playing games imbedded with multifaceted graphics and virtual environment. All these games can be accessed by a lot of players at the same time. Online games now have organized in such a way that every player can interact with other players through internet; thus, we can consider online games as a social activity.

So, online game is one of the most popular types of games. The main reason why people prefer to play online games is to escape from the hassle of life, to forget everything and to get relaxed.

An online game is a place where people will meet together. They have enormous group of people and many have associations that you can stick together. You can go on chasing parties with the people you get together and improve your social talents.

One of the most frequently unnoticed benefits from an online game is learning new languages. Online games have a lot of community from all over the world playing them, and although nearly all online games are based on English it is still easy to discover people from all over the world to brush up on your language skills with.

One of the most tangible advantages why people prefer to play online games is to make money. Although most online games have policies against real life for virtual trading, on World or Warcraft alone $ 1 billion is traded for virtual items.

All this said, there are many reasons for playing online games, they are fun, can help you with languages and can do many more things. They boost strategic thinking. They develop our reaction. They help hone our thoughts. So, we can tell that the games help us in many ways. Try them and you will agree with what I say. You would be surprised why you never played them before.

Ranju is assistant to Alex Moody has been an amazing multi – level marketer for many years. He has created a powerful, unique business with which you can earn money in many different ways. For more information log on to: http://www.uVme4us.com

COEX Shopping Mall and Aquarium – Seoul – South Korea – 11 January 2009 – U.S. Army Garrison Yongsan
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Image by U.S. Army Korea (Historical Image Archive)
imcom.korea.army.mil

COEX Mall is located in Gangnam-gu Seoul, South Korea. Visitors can drive there from Yongsan Garrison in approximately 30-45 minutes. The mall can also be reached via the Seoul subway system, city buses or by taxi.

COEX Mall English Website: www.coexmall.com/language/en/

COEX is one of the largest shopping malls in Seoul. It is also one of the largest malls in Asia covering an area of about 85,000 square meters.

The mall is located at Samseong-dong served by Samseong Station on Seoul Metro Line 2, at the intersection of Teheranno and Yeongdong Dae-ro.

Along with hundreds of shops, the mall houses two food courts, a 16-screen multi-cinema complex, an aquarium attraction, a large bookstore, and the Kimchi Field Museum. It also features a game area which is used to film computer game tournaments (for which South Korea is known) which are broadcast on local television. There are also stages inside and outside the mall which are utilized for public appearances by celebrities and seasonal events.

To learn more about military life in Korea, visit the U.S. Army online at imcom.korea.army.mil

U.S. Army videos and news reports are available at www.youtube.com/imcomkorearegion

U.S. Army Photo by Edward N. Johnson
Cleared for public release
This image is generally considered in public domain. Request that credit be given to the U.S. Army and individual photographer when reprinting this or other images from this U.S. Army image archive.

Online Games : What Are the Most Popular Genres?

Playing games online is more popular now than it ever has been, and so it’s hardly surprising that so many games (literally thousands upon thousands) have been, and are continuing to be, created. Everyone loves choice, gamers probably more so than anyone else, but the downside of it is that choosing can sometimes be a little overwhelming, and newcomers to the world of online gaming no doubt feel like that when faced with such a huge range of games.

Fortunately, choosing a game or two to play can be made an easier choice by knowing a little about the most popular genres of online games. So, which genres of online games are the most popular?

Shooter games put you in the position of being a character who must fight, shoot and combat against the other players in the game. These games generally give you the view of actually being inside of your character and seeing the world through their eyes. The objective is typically to kill as many other players as possible whilst keeping yourself alive for as long as possible. Different scenarios are possible, with army, gangster and alien being favored by most gamers.

Games in the action-adventure genre require you to follow some storyline whilst completing various tasks along the way. Such games are often like movies, but rather than just watching what happens, you get to play out the action. You will normally have one overall objective to aim towards, which you will only be able to achieve through the exploration of a landscape, the gathering of various items, and the combating of other characters.

Role-playing games allow you to become an adventurer within a vast new world. Typically set in some strange magical, medieval type world, you must first choose what type of character you want to be and what skills (combat, spell casting, healing, etc.) you want them to have. Then, you set out into the world and complete missions and battle against good or bad (the choice is yours).

Games in the strategy genre require you to use resources (normally money and / or people) made available to you in such a way as to complete some pre-determined challenge. Building and maneuvering your own army with the aim of wiping out competing players armies is the most popular format. These games can be either ‘real time’, whereby the action is continuous and constantly changing, or ‘turn based’, whereby you make your moves, then your opponents make theirs, then you make yours again, etc.

So, those are the main genres of online games. You will be sure to find some absolute classics, and some new breakthrough games, if you look at those sections of online gaming sites.

A final point, always try to keep an open mind and be willing to try out games in different genres. You mind be surprised at what you find if you allocate yourself an hour a week solely for looking for and trying out games in genres that in the past you have overlooked. Remember that just because you have found that you don’t like a genre in general, it doesn’t mean that you won’t like any games at all within it.

Play online games now: Besplatne Or Sportske Igre By Mark Walters

Army Photography Contest – 2007 – FMWRC – Arts and Crafts – Giving unto others
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Image by familymwr
Army Photography Contest – 2007 – FMWRC – Arts and Crafts – Giving unto others

Photo By: SPC Paul Harris

To learn more about the annual U.S. Army Photography Competition, visit us online at www.armymwr.com

U.S. Army Arts and Crafts History
After World War I the reductions to the Army left the United States with a small force. The War Department faced monumental challenges in preparing for World War II. One of those challenges was soldier morale. Recreational activities for off duty time would be important. The arts and crafts program informally evolved to augment the needs of the War Department.
On January 9, 1941, the Secretary of War, Henry L. Stimson, appointed Frederick H. Osborn, a prominent U.S. businessman and philanthropist, Chairman of the War Department Committee on Education, Recreation and Community Service.
In 1940 and 1941, the United States involvement in World War II was more of sympathy and anticipation than of action. However, many different types of institutions were looking for ways to help the war effort. The Museum of Modern Art in New York was one of these institutions. In April, 1941, the Museum announced a poster competition, “Posters for National Defense.” The directors stated “The Museum feels that in a time of national emergency the artists of a country are as important an asset as men skilled in other fields, and that the nation’s first-rate talent should be utilized by the government for its official design work… Discussions have been held with officials of the Army and the Treasury who have expressed remarkable enthusiasm…”
In May 1941, the Museum exhibited “Britain at War”, a show selected by Sir Kenneth Clark, director of the National Gallery in London. The “Prize-Winning Defense Posters” were exhibited in July through September concurrently with “Britain at War.” The enormous overnight growth of the military force meant mobilization type construction at every camp. Construction was fast; facilities were not fancy; rather drab and depressing.
In 1941, the Fort Custer Army Illustrators, while on strenuous war games maneuvers in Tennessee, documented the exercise The Bulletin of the Museum of Modern Art, Vol. 9, No. 3 (Feb. 1942), described their work. “Results were astonishingly good; they showed serious devotion …to the purpose of depicting the Army scene with unvarnished realism and a remarkable ability to capture this scene from the soldier’s viewpoint. Civilian amateur and professional artists had been transformed into soldier-artists. Reality and straightforward documentation had supplanted (replaced) the old romantic glorification and false dramatization of war and the slick suavity (charm) of commercial drawing.”

“In August of last year, Fort Custer Army Illustrators held an exhibition, the first of its kind in the new Army, at the Camp Service Club. Soldiers who saw the exhibition, many of whom had never been inside an art gallery, enjoyed it thoroughly. Civilian visitors, too, came and admired. The work of the group showed them a new aspect of the Army; there were many phases of Army life they had never seen or heard of before. Newspapers made much of it and, most important, the Army approved. Army officials saw that it was not only authentic material, but that here was a source of enlivenment (vitalization) to the Army and a vivid medium for conveying the Army’s purposes and processes to civilians and soldiers.”
Brigadier General Frederick H. Osborn and War Department leaders were concerned because few soldiers were using the off duty recreation areas that were available. Army commanders recognized that efficiency is directly correlated with morale, and that morale is largely determined from the manner in which an individual spends his own free time. Army morale enhancement through positive off duty recreation programs is critical in combat staging areas.
To encourage soldier use of programs, the facilities drab and uninviting environment had to be improved. A program utilizing talented artists and craftsmen to decorate day rooms, mess halls, recreation halls and other places of general assembly was established by the Facilities Section of Special Services. The purpose was to provide an environment that would reflect the military tradition, accomplishments and the high standard of army life. The fact that this work was to be done by the men themselves had the added benefit of contributing to the esprit de corps (teamwork, or group spirit) of the unit.
The plan was first tested in October of 1941, at Camp Davis, North Carolina. A studio workshop was set up and a group of soldier artists were placed on special duty to design and decorate the facilities. Additionally, evening recreation art classes were scheduled three times a week. A second test was established at Fort Belvoir, Virginia a month later. The success of these programs lead to more installations requesting the program.
After Pearl Harbor was bombed, the Museum of Modern Art appointed Mr. James Soby, to the position of Director of the Armed Service Program on January 15, 1942. The subsequent program became a combination of occupational therapy, exhibitions and morale-sustaining activities.
Through the efforts of Mr. Soby, the museum program included; a display of Fort Custer Army Illustrators work from February through April 5, 1942. The museum also included the work of soldier-photographers in this exhibit. On May 6, 1942, Mr. Soby opened an art sale of works donated by museum members. The sale was to raise funds for the Soldier Art Program of Special Services Division. The bulk of these proceeds were to be used to provide facilities and materials for soldier artists in Army camps throughout the country.
Members of the Museum had responded with paintings, sculptures, watercolors, gouaches, drawings, etchings and lithographs. Hundreds of works were received, including oils by Winslow Homer, Orozco, John Kane, Speicher, Eilshemius, de Chirico; watercolors by Burchfield and Dufy; drawings by Augustus John, Forain and Berman, and prints by Cezanne, Lautrec, Matisse and Bellows. The War Department plan using soldier-artists to decorate and improve buildings and grounds worked. Many artists who had been drafted into the Army volunteered to paint murals in waiting rooms and clubs, to decorate dayrooms, and to landscape grounds. For each artist at work there were a thousand troops who watched. These bystanders clamored to participate, and classes in drawing, painting, sculpture and photography were offered. Larger working space and more instructors were required to meet the growing demand. Civilian art instructors and local communities helped to meet this cultural need, by providing volunteer instruction and facilities.
Some proceeds from the Modern Museum of Art sale were used to print 25,000 booklets called “Interior Design and Soldier Art.” The booklet showed examples of soldier-artist murals that decorated places of general assembly. It was a guide to organizing, planning and executing the soldier-artist program. The balance of the art sale proceeds were used to purchase the initial arts and crafts furnishings for 350 Army installations in the USA.
In November, 1942, General Somervell directed that a group of artists be selected and dispatched to active theaters to paint war scenes with the stipulation that soldier artists would not paint in lieu of military duties.
Aileen Osborn Webb, sister of Brigadier General Frederick H. Osborn, launched the American Crafts Council in 1943. She was an early champion of the Army program.
While soldiers were participating in fixed facilities in the USA, many troops were being shipped overseas to Europe and the Pacific (1942-1945). They had long periods of idleness and waiting in staging areas. At that time the wounded were lying in hospitals, both on land and in ships at sea. The War Department and Red Cross responded by purchasing kits of arts and crafts tools and supplies to distribute to “these restless personnel.” A variety of small “Handicraft Kits” were distributed free of charge. Leathercraft, celluloid etching, knotting and braiding, metal tooling, drawing and clay modeling are examples of the types of kits sent.
In January, 1944, the Interior Design Soldier Artist program was more appropriately named the “Arts and Crafts Section” of Special Services. The mission was “to fulfill the natural human desire to create, provide opportunities for self-expression, serve old skills and develop new ones, and assist the entire recreation program through construction work, publicity, and decoration.”
The National Army Art Contest was planned for the late fall of 1944. In June of 1945, the National Gallery of Art in Washington D.C., for the first time in its history opened its facilities for the exhibition of the soldier art and photography submitted to this contest. The “Infantry Journal, Inc.” printed a small paperback booklet containing 215 photographs of pictures exhibited in the National Gallery of Art.
In August of 1944, the Museum of Modern Art, Armed Forces Program, organized an art center for veterans. Abby Rockefeller, in particular, had a strong interest in this project. Soldiers were invited to sketch, paint, or model under the guidance of skilled artists and craftsmen. Victor d’Amico, who was in charge of the Museum’s Education Department, was quoted in Russell Lynes book, Good Old Modern: An Intimate Portrait of the Museum of Modern Art. “I asked one fellow why he had taken up art and he said, Well, I just came back from destroying everything. I made up my mind that if I ever got out of the Army and out of the war I was never going to destroy another thing in my life, and I decided that art was the thing that I would do.” Another man said to d’Amico, “Art is like a good night’s sleep. You come away refreshed and at peace.”
In late October, 1944, an Arts and Crafts Branch of Special Services Division, Headquarters, European Theater of Operations was established. A versatile program of handcrafts flourished among the Army occupation troops.
The increased interest in crafts, rather than fine arts, at this time lead to a new name for the program: The “Handicrafts Branch.”
In 1945, the War Department published a new manual, “Soldier Handicrafts”, to help implement this new emphasis. The manual contained instructions for setting up crafts facilities, selecting as well as improvising tools and equipment, and basic information on a variety of arts and crafts.
As the Army moved from a combat to a peacetime role, the majority of crafts shops in the United States were equipped with woodworking power machinery for construction of furnishings and objects for personal living. Based on this new trend, in 1946 the program was again renamed, this time as “Manual Arts.”
At the same time, overseas programs were now employing local artists and craftsmen to operate the crafts facilities and instruct in a variety of arts and crafts. These highly skilled, indigenous instructors helped to stimulate the soldiers’ interest in the respective native cultures and artifacts. Thousands of troops overseas were encouraged to record their experiences on film. These photographs provided an invaluable means of communication between troops and their families back home.
When the war ended, the Navy had a firm of architects and draftsmen on contract to design ships. Since there was no longer a need for more ships, they were given a new assignment: To develop a series of instructional guides for arts and crafts. These were called “Hobby Manuals.” The Army was impressed with the quality of the Navy manuals and had them reprinted and adopted for use by Army troops. By 1948, the arts and crafts practiced throughout the Army were so varied and diverse that the program was renamed “Hobby Shops.” The first “Interservice Photography Contest” was held in 1948. Each service is eligible to send two years of their winning entries forward for the bi-annual interservice contest. In 1949, the first All Army Crafts Contest was also held. Once again, it was clear that the program title, “Hobby Shops” was misleading and overlapped into other forms of recreation.
In January, 1951, the program was designated as “The Army Crafts Program.” The program was recognized as an essential Army recreation activity along with sports, libraries, service clubs, soldier shows and soldier music. In the official statement of mission, professional leadership was emphasized to insure a balanced, progressive schedule of arts and crafts would be conducted in well-equipped, attractive facilities on all Army installations.
The program was now defined in terms of a “Basic Seven Program” which included: drawing and painting; ceramics and sculpture; metal work; leathercrafts; model building; photography and woodworking. These programs were to be conducted regularly in facilities known as the “multiple-type crafts shop.” For functional reasons, these facilities were divided into three separate technical areas for woodworking, photography and the arts and crafts.
During the Korean Conflict, the Army Crafts program utilized the personnel and shops in Japan to train soldiers to instruct crafts in Korea.
The mid-1950s saw more soldiers with cars and the need to repair their vehicles was recognized at Fort Carson, Colorado, by the craft director. Soldiers familiar with crafts shops knew that they had tools and so automotive crafts were established. By 1958, the Engineers published an Official Design Guide on Crafts Shops and Auto Crafts Shops. In 1959, the first All Army Art Contest was held. Once more, the Army Crafts Program responded to the needs of soldiers.
In the 1960’s, the war in Vietnam was a new challenge for the Army Crafts Program. The program had three levels of support; fixed facilities, mobile trailers designed as portable photo labs, and once again a “Kit Program.” The kit program originated at Headquarters, Department of Army, and it proved to be very popular with soldiers.
Tom Turner, today a well-known studio potter, was a soldier at Ft. Jackson, South Carolina in the 1960s. In the December 1990 / January 1991 “American Crafts” magazine, Turner, who had been a graduate student in art school when he was drafted, said the program was “a godsend.”
The Army Artist Program was re-initiated in cooperation with the Office of Military History to document the war in Vietnam. Soldier-artists were identified and teams were formed to draw and paint the events of this combat. Exhibitions of these soldier-artist works were produced and toured throughout the USA.
In 1970, the original name of the program, “Arts and Crafts”, was restored. In 1971, the “Arts and Crafts/Skills Development Program” was established for budget presentations and construction projects.
After the Vietnam demobilization, a new emphasis was placed on service to families and children of soldiers. To meet this new challenge in an environment of funding constraints the arts and crafts program began charging fees for classes. More part-time personnel were used to teach formal classes. Additionally, a need for more technical-vocational skills training for military personnel was met by close coordination with Army Education Programs. Army arts and crafts directors worked with soldiers during “Project Transition” to develop soldier skills for new careers in the public sector.
The main challenge in the 1980s and 90s was, and is, to become “self-sustaining.” Directors have been forced to find more ways to generate increased revenue to help defray the loss of appropriated funds and to cover the non-appropriated funds expenses of the program. Programs have added and increased emphasis on services such as, picture framing, gallery sales, engraving and trophy sales, etc… New programs such as multi-media computer graphics appeal to customers of the 1990’s.
The Gulf War presented the Army with some familiar challenges such as personnel off duty time in staging areas. Department of Army volunteer civilian recreation specialists were sent to Saudi Arabia in January, 1991, to organize recreation programs. Arts and crafts supplies were sent to the theater. An Army Humor Cartoon Contest was conducted for the soldiers in the Gulf, and arts and crafts programs were set up to meet soldier interests.
The increased operations tempo of the ‘90’s Army has once again placed emphasis on meeting the “recreation needs of deployed soldiers.” Arts and crafts activities and a variety of programs are assets commanders must have to meet the deployment challenges of these very different scenarios.
The Army arts and crafts program, no matter what it has been titled, has made some unique contributions for the military and our society in general. Army arts and crafts does not fit the narrow definition of drawing and painting or making ceramics, but the much larger sense of arts and crafts. It is painting and drawing. It also encompasses:
* all forms of design. (fabric, clothes, household appliances, dishes, vases, houses, automobiles, landscapes, computers, copy machines, desks, industrial machines, weapon systems, air crafts, roads, etc…)
* applied technology (photography, graphics, woodworking, sculpture, metal smithing, weaving and textiles, sewing, advertising, enameling, stained glass, pottery, charts, graphs, visual aides and even formats for correspondence…)
* a way of making learning fun, practical and meaningful (through the process of designing and making an object the creator must decide which materials and techniques to use, thereby engaging in creative problem solving and discovery) skills taught have military applications.
* a way to acquire quality items and save money by doing-it-yourself (making furniture, gifts, repairing things …).
* a way to pursue college credit, through on post classes.
* a universal and non-verbal language (a picture is worth a thousand words).
* food for the human psyche, an element of morale that allows for individual expression (freedom).
* the celebration of human spirit and excellence (our highest form of public recognition is through a dedicated monument).
* physical and mental therapy (motor skill development, stress reduction, etc…).
* an activity that promotes self-reliance and self-esteem.
* the record of mankind, and in this case, of the Army.
What would the world be like today if this generally unknown program had not existed? To quantitatively state the overall impact of this program on the world is impossible. Millions of soldier citizens have been directly and indirectly exposed to arts and crafts because this program existed. One activity, photography can provide a clue to its impact. Soldiers encouraged to take pictures, beginning with WW II, have shared those images with family and friends. Classes in “How to Use a Camera” to “How to Develop Film and Print Pictures” were instrumental in soldiers seeing the results of using quality equipment. A good camera and lens could make a big difference in the quality of the print. They bought the top of the line equipment. When they were discharged from the Army or home on leave this new equipment was showed to the family and friends. Without this encouragement and exposure to photography many would not have recorded their personal experiences or known the difference quality equipment could make. Families and friends would not have had the opportunity to “see” the environment their soldier was living in without these photos. Germany, Italy, Korea, Japan, Panama, etc… were far away places that most had not visited.
As the twenty first century approaches, the predictions for an arts renaissance by Megatrends 2000 seem realistic based on the Army Arts and Crafts Program practical experience. In the April ‘95 issue of “American Demographics” magazine, an article titled “Generation X” fully supports that this is indeed the case today. Television and computers have greatly contributed to “Generation X” being more interested in the visual arts and crafts.
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Play Free Online Games

Free Online video games is the newest in thing that every one loves to indulge themselves into. In the free online video games one does not require to register themselves by paying any funds. taking part in video games over the internet in these circumstances are always free. These are actually video video games that one can play over the internet. There are video game consoles in the computer by itself that helps to play the game over the internet.

The online games are sometimes single player video games and some times multi player video games. In the scenarios of the single player video games one can easily play the game one self but while enjoying multiplayer games many players stay connected to each other with the presence of a hosting server. There are different types of free online games and can be catagorized. These are first person shooter games, Real time strategy video games, cross platform online video games, Browser video games etc.
There are very many online gaming internet sites where one can register without paying any income and get the full fun of gaming by playing with many other players and competing against them. There are various kind of online video games. adventure games, football or sport video games, mission video games, bike video games and what not.

The car video games are also among the well-known games in the online gaming web sites. The more than one racers stay connected and they continue enjoying together at the same time. Online gaming is thus one of the best possible way the gaming freaks keep on their own entertained. Other than this buying game Cds or installing video games is a matter of time and patience which is more or less lessened by the presence of this online gaming facilities.
Thus online free gaming internet sites are among the most visited internet sites nowadays. Every one is very much into playing games. Not only the children but also people of every age are becoming crazy for the free online gaming websites.

Play free games on Zox2, your number one stop for quality flash games of all kind. Come visit us today and play for free.

meta_creation lab: inter-actors, attractors and the aesthetics of complexity
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Image by dancetechtv
meta_creation lab: inter-actors, attractors and the aesthetics of complexity
marlon barrios solano
www.dance-tech.net/page/meta-creation

A collaborative workshop interfacing movement art practices, digital creativity, portable computation and networked systems.

This workshop is a collaborative lab to creatively explore the contemporary approaches, practices and aesthetics of self organization and of complex systems within the dynamic couplings of mind, body and information/data flows.
This workshop is an open space for experimentation and inquiry within a well defined theoretical/aesthetic frame and open space format: the participants self-organize in different node projects (collaborative and flexible groups) in order to investigate and deploy bottom-up architectures as compositional prototyping strategies and processes. It explores interactivity plus generativity.
An embodied/distributed cognition approach is used to generate physical activities and games, guided discussions/conversations about relevant artists works and concepts exploring the aesthetic of complex systems and emergence.
Open source technologies and methodologies will be explored in combination with composition in real-time.
Inter and trans-disciplinary explorations are encouraged and diversity is the main asset.
Several nodes of research projects are suggested:
Sampling, recombinations and mashups
New Internet technologies (web 2.0) and collaborative creation
Post-pc technologies apps, tablets and mobile technologies
Life logging and creative process
Media Capturing and Real time processing
Bottom-up architectures of generative systems
Hybrid realities and alternative sites
Portable cameras and video production
Online video and video straming
Cloud/social computing
Locative media/Mobile
Performance, rule systems and algorithms.
Computer aided choreography
Portable hardware as interfaces/interactive media control
Social media for distributed creativity and knowledge production
Networked documentaries/storytelling.

Photos from workshops in Beirut, Lebanon.
October 2011

Online Games to Download – Online Game Downloader

I am a fun of online flash games, like flash games. But it often wastes me too much time to open the site, to start the game. Sometimes, it will disable the playing when network disconnection happens. Is there a way making this kind of online games to download to play? My friend told me Online Game Downloader, a product of VTools. It is small and easy to control, even for common computer users. I want to share with you about the results of the try.

When playing flash games online, problem sometimes happened:

=> Time consuming – playing these games, we usually need to open the site and click into the categories to select and start
the game, or enter the game’s name to get it, which spend us too much time.

=> Limitation of network connection. Playing flash games online requires smooth and fast network connection. Its disconnection disables games playing.

While, using Online Game Downloader, these above problems disappeared. I downloaded many flash games by it.

Following steps below to start Online Game Downloader, you can also enjoy the fun in flash games any time, any situations.

=> Download Online Game Downloader, and save it in computer;

=> Open the flash games site, which you often played, and find the game;

=> Copy the site address of the game, which will be pasted into Online Game Downloader automatically;

=> It will download the selected game, in seconds, by clicking “download” icon, and save it into the folder “flash” as swf. file, in the disk, in which you save Online Game Downloader.

You can also choose the disk to save downloaded flash games, and select to open this kind files in Online Game Downloader, clicking “setting” icon in the up-right part of the interface.

Next time, to start the game, you just need to open the swf file in Online Game Downloader, without site address, time consuming, or network connection consideration.

Want to have your favorite Online Games to Download? Download Flash Games is a useful tool for you. Hope it will help you enjoy the fun of playing flash game.

Floater Lemming
computer online games
Image by ZeroOne
View On Black

At the beginning of the Helsinki University of Technology semester 2009-2010 someone had decorated the Computer Science Building lobby with lemmings! Excellent!

I couldn’t resist editing out the wires holding this fellow in the air. 🙂

In case you became interested in the game I found out that there’s an online version called the DHTML Lemmings.

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