Benefits of Playing Interesting Online Games for Fun and Health

We all have read a lot about the disadvantages of the Internet and the rising popularity of online gaming. Initially, people used to spend a lot of money buying different types of games from gaming shops and once they got bored of them, they invested again in new ones. With time things changed and today, all you need is a computer and Internet connection to enjoy different types of online games sitting comfortably at home. Whether you like motor racing, bike racing or horse racing, you can use the Internet to play online games.

As far as online games are concerned, car and horse racing games have gained a lot of popularity among the players. In order to play and bet on horses, you don’t have to visit the tracks anymore. There are various gaming websites that offer horse racing online games in which you can become the trainer, jockey or spectator and even create a racing track of your choice. Most of these games have a 3D effect that maximizes the fun of playing them. If you want to play online games related to horse racing, there are different types especially designed for kids and adults.

Health experts are of view that playing interesting and educational online games in moderation can have a positive effect on the player’s mind. There are many such games that increase the ability of children as well as adults to focus, plan and think ahead. Car racing, horse racing, billiards, shooting games provide a chance to compete against other players. It also gives an opportunity to interact with them through forums and tournaments and learn more about the gaming skills.

There is no doubt that constant staring at the computer screen and lack of activity can affect an individual’s health in a negative manner. But if you play interactive and educational online games in moderation, it will also have advantages for you. So, what are you waiting for? Play online games offered by gaming websites and have fun! However, make sure you choose a quality website before becoming a member or downloading the games on your computer.

To know more about online games log on to www.horseracegame.com. Writing articles has always interested me and I can write on anything that I feel interesting. I like to write on new adventures topics like inventions, sports and games.

Welcome to the Twilight Zone
computer online games
Image by norsez {Thx for 13 million views!}
A glimpse at a typical online game den in Bangkok where youth without computers at home spend their night time.

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Four Reasons Why You need To Play Online Games Now

Free online games are cool and everybody should be playing them. There are a wide variety of different games. So there is no shortage of available choices. We will look at the reasons why you should play them.

Free for you

Who does not want to play free games? The games online are just that, free. This is also the number one reason that many people like them so much.

It seems that with each new console generation the games become more expensive. Developing games has become more expensive for developers, but there are some really bad games that cost way too much. And do not forget about the cost of the console itself, which gets a new version every so often.

The big three console companies, Sony, Microsoft, Nintendo, also use sneaky tricks and techniques where you have to purchase extra accessories, if you want to fully enjoy the gaming experience.

For example, you have to purchase a second controller if you want to play with a friend. Sometimes it might be a hassle if you want to go online, you have to setup and install your connection, which might be a hassle.

If you go online you do not have to worry about buying extra add-ons or accessories for your computer. If you got a reasonably new computer, you are good to go.

They are always available online

Online games are easy to access and are always available to you. There is no physical DVD that you have to use, so you do not have to worry about anything getting scratched up to a point where it does not work and you do not have to worry about losing it.

They are cool and addictive

Internet games have come a long way from being simple puzzle or action games, to being complex and very thought out games. Around the world many people go online every day and search for something fun to play. This is great because they have the choice if they want to play something fun and easy or addictive but complex.

Developing the web games is of course not as complicated as it would be for developing a game for a next generation console. Many of them are being made by one or two people on their free time.

Attention for detail

Not only are the graphics great, the sound effects, and music are good also. But the real advantage is the overall presentation. It the magical formula that binds everything together to give you a good gaming experience.

You can imagine that in a couple of years from now the web games are going to get more complex as the user base is growing throughout the world. Soon enough dedicated teams will be setup that only develop internet games.

We discussed four reasons why gaming online is the way to go. Many gamers are starting to switch over as they start to see how fun and addictive they can be.

Start playing free online games now.

Mythology
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Image by Vernon Barford School Library
AUTHOR: Tracey West

SERIES: Poptopics

LOCATION: 398.2 WES

The characters from the Islands of Poptropica discusses Greek mythology.

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E-COMMERCE

E-COMMERCE

This is the proficiency of clients and organization businesses to choose and sell services and goods using an online carrier. E-commerce is thought to be any exchange of services or goods that may be attained by standby time with the world wide web. Automated commerce involves trading of information and knowledge among business organizations electronically. Digital trade is identified into 3 or more training offering online business to business enterprise, enterprise to user and potential customer to client. Continue reading E-COMMERCE

The magical world of the girls online games sites!

It’s 4PM, the kids came back from school and start making mayhem, it’s hectic as always and all you need is a little piece and quiet. What can you do?

Well, this is exactly what the Net was invented for, just open the computer and let the fun begin, sounds simple, no? Well not exactly. As all know kids can mistakenly log into sites that contain adult and inappropriate content. So the solution for this is girls games sites. While it’s mainly aimed for girls, most of the kids can enjoy there, usually those sites contain make over games, celebrities games, cooking games and lots of the kids favorites like Barbie, Bratz, Spongebob and lots more.

The question that comes to mind is how to find a good dress up games site that will have enough content and fun and will keep the kids busy for as long as you need… Well this is exactly why this article is written! I’m gonna help you finding a perfect free online games site.

Firstly you may or may not know that a good girls dress up site must contain various content, so pay notice if it has lots of categories and games, at least 12 categories of different game types and 700 games are needed for a high quality girls online site.

Secondly, the content must consist of only games that are suitable for young audience, so take a tour on the site, check out the games and content and check that it doesn’t have any inappropriate visuals or contents. Please notice that a good girls games site must have lots of make over, cooking, cartoon and Barbie games. The top quality sites also contain sections that are called fun games, this category includes games that can improve the kids thinking and coordination, this is very important because this genre games takes more time to play, so the kids really enjoy them,take a look and check if the site has this category.

Last but not least let’s not forget the cooking games that lets every girl feel like a grown up mom and teaches her how to cook and make food in a fun way, those games are very popular by girls and also considered very educational.

A thing you must pay notice to is the decoration and looks of the site, the girls usually love free online sites that have dominant pink layout, we want your kid to feel as convenient with the site so nice colors is a must!

So, the next time you need to solution for your kids, open your browser and let them enjoy the fun magical world of the girls free games sites!

Roy Tzayag is an experienced webmaster of dress up sites and recommends you to check out the coolest cooking games in the online world!

Finish Line Approach – Castlepollard 5KM 2014
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Image by Peter Mooney
This is a photograph from the Castlepollard 5KM Road Race and Fun Run 2014 which was held in Castlepollard, Co. Westmeath, Ireland on Wednesday 13th August 2014 at 20:00. The race is hosted by North Westmeath Athletic Club. The race has grown in stature and popularity over the years and is now one of the most well attended road races in the midlands. The race offers prizes in all categories. Castlepollard 5KM Road Race attempts to support young runners and walkers by organising a range of underage races around the town square before the adult race at 20:00. Profits from the race go towards grassroots athletics in the region – North Westmeath Athletics, Schools Cross Country, and local community games.

Reading on a Smartphone or tablet? Don’t forget to scroll down further to read more about this race and see important Internet links to other information about the race! You can also find out how to access and download these photographs.

The Castlepollard 5KM can be considered as the final major race in summer road racing in the midlands as with the fading light of the late summer comes less opportunities to hold races in the evening time. Castlepollard is a small town located in North County Westmeath amongst the lakes of Lough Lene and Lough Derravagh. One of the enduring symbols of the Castlepollard 5KM is the tireless work of Andy MacEoin of North Westmeath AC who has been a visitor to almost every road race in the Midlands and beyond over the past number of months to publicize the event. Many of the participants tonight will have seen Andy’s strategically placed advertising signs around other road race routes. Certainly this work, and that of many other members of North Westmeath AC, has paid off well.

The race begins near the center of the town square and proceeds directly out the R395 towards Coole and Edgeworthstown. The first KM is flat and quick allowing the field to spread out. The race then enters the Tullynally Castle estate and proceeds up the tree-lined avenue. The gardens, like the castle are on a grand scale, taking in nearly 12 acres. This allows the race to make a big loop of the gardens with a quick downhill stretch followed by a sharp climb before the race rejoins it’s outgoing path for the final 1.5KM of the race. The final 1100M from the gate of the Castle grounds to the finish is as the first – fast and flat and allows for a great finish passing the GAA grounds with finish line just outside the local Fire Station.
One of the show pieces of the race landscape is Tullynally Castle. The name Tullynally is an adaption of ‘Tulaigh an Eallaigh’ – the Hill of the Swan. The hill overlooks Lough Derravaragh, the legendary lake of the Children of Lir who were turned into swans. Tullynally Castle is still a family home to this day. Details of visitor times and other information is available on the links below.

This year over 450 participants took part in the race. This represented another great attendance. Last year’s Castlepollard 5KM set the bar very high for future races with a record participation of just under 470 on the night. The race in 2013 showed an increase of over 100 participants from the previous record of 366 set at the 2012 event. It goes without saying that the Castlepollard 5KM has become one of the "must do" road race events in the midlands. Everything that is good about club road racing in Ireland can be found here.

We have a large set of photographs from the event today. The full set is accessible at: www.flickr.com/photos/peterm7/14714159280/ – They were taken at the start and finish of the event.

2014 Castlepollard 5KM Results: www.precisiontiming.net/result.aspx?v=2115
2013 Castlepollard 5KM Results: www.precisiontiming.net/result.aspx?v=1444
2012 Castlepollard 5KM Results: www.precisiontiming.net/result.aspx?v=960
Our Flickr Photographs from Castlepollard 5KM 2013: www.flickr.com/photos/peterm7/sets/72157645912529346/
Our Flickr Photographs from Castlepollard 5KM 2011: www.flickr.com/photos/peterm7/sets/72157627404031092/
Our Flickr Photographs from Castlepollard 5KM 2010: www.flickr.com/photos/peterm7/sets/72157624655001130/
Our Flickr Photographs from Castlepollard 5KM 2009: www.flickr.com/photos/peterm7/sets/72157622023529006/

Timing and event management was provided by Precision Timing. Results are available on their website at www.precisiontiming.net/result.aspx?v=2100 with additional material available on their Facebook page (www.facebook.com/davidprecisiontiming?fref=ts) See their promotional video on YouTube: www.youtube.com/watch?v=c-7_TUVwJ6Q

Reading on a Smartphone or tablet? Don’t forget to scroll down further to read more about this race and see important Internet links to other information about the race! You can also find out how to access and download these photographs.

Can I use these photographs directly from Flickr on my social media account(s)?

Yes – of course you can! Flickr provides several ways to share this and other photographs in this Flickr set. You can share to: email, Facebook, Pinterest, Twitter, Tumblr, LiveJournal, and WordPress and Blogger blog sites. Your mobile, tablet, or desktop device will also offer you several different options for sharing this photo page on your social media outlets.

We take these photographs as a hobby and as a contribution to the running community in Ireland. Our only "cost" is our request that if you are using these images: (1) on social media sites such as Facebook, Tumblr, Pinterest, Twitter,LinkedIn, Google+, etc or (2) other websites, blogs, web multimedia, commercial/promotional material that you must provide a link back to our Flickr page to attribute us.

This also extends the use of these images for Facebook profile pictures. In these cases please make a separate wall or blog post with a link to our Flickr page. If you do not know how this should be done for Facebook or other social media please email us and we will be happy to help suggest how to link to us.

I want to download these pictures to my computer or device?

You can download the photographic image here direct to your computer or device. This version is the low resolution web-quality image. How to download will vary slight from device to device and from browser to browser. However – look for a symbol with three dots ‘ooo’ or the link to ‘View/Download’ all sizes. When you click on either of these you will be presented with the option to download the image. Remember just doing a right-click and "save target as" will not work on Flickr.

I want get full resolution, print-quality, copies of these photographs?

If you just need these photographs for online usage then they can be used directly once you respect their Creative Commons license and provide a link back to our Flickr set if you use them. For offline usage and printing all of the photographs posted here on this Flickr set are available free, at no cost, at full image resolution.

Please email petermooney78 AT gmail DOT com with the links to the photographs you would like to obtain a full resolution copy of. We also ask race organisers, media, etc to ask for permission before use of our images for flyers, posters, etc. We reserve the right to refuse a request.

In summary please remember when requesting photographs from usIf you are using the photographs online all we ask is for you to provide a link back to our Flickr set or Flickr pages. You will find the link above clearly outlined in the description text which accompanies this photograph. Taking these photographs and preparing them for online posting does take a significant effort and time. We are not posting photographs to Flickr for commercial reasons. If you really like what we do please spread the link around your social media, send us an email, leave a comment beside the photographs, send us a Flickr email, etc. If you are using the photographs in newspapers or magazines we ask that you mention where the original photograph came from.

I would like to contribute something for your photograph(s)?
Many people offer payment for our photographs. As stated above we do not charge for these photographs. We take these photographs as our contribution to the running community in Ireland. If you feel that the photograph(s) you request are good enough that you would consider paying for their purchase from other photographic providers or in other circumstances we would suggest that you can provide a donation to any of the great charities in Ireland who do work for Cancer Care or Cancer Research in Ireland.

We use Creative Commons Licensing for these photographs
We use the Creative Commons Attribution-ShareAlike License for all our photographs here in this photograph set. What does this mean in reality?
The explaination is very simple.
Attribution– anyone using our photographs gives us an appropriate credit for it. This ensures that people aren’t taking our photographs and passing them off as their own. This usually just mean putting a link to our photographs somewhere on your website, blog, or Facebook where other people can see it.
ShareAlike – anyone can use these photographs, and make changes if they like, or incorporate them into a bigger project, but they must make those changes available back to the community under the same terms.

Creative Commons aims to encourage creative sharing. See some examples of Creative Commons photographs on Flickr: www.flickr.com/creativecommons/

I ran in the race – but my photograph doesn’t appear here in your Flickr set! What gives?

As mentioned above we take these photographs as a hobby and as a voluntary contribution to the running community in Ireland. Very often we have actually ran in the same race and then switched to photographer mode after we finished the race. Consequently, we feel that we have no obligations to capture a photograph of every participant in the race. However, we do try our very best to capture as many participants as possible. But this is sometimes not possible for a variety of reasons:

     ►You were hidden behind another participant as you passed our camera
     ►Weather or lighting conditions meant that we had some photographs with blurry content which we did not upload to our Flickr set
     ►There were too many people – some races attract thousands of participants and as amateur photographs we cannot hope to capture photographs of everyone
     ►We simply missed you – sorry about that – we did our best!

You can email us petermooney78 AT gmail DOT com to enquire if we have a photograph of you which didn’t make the final Flickr selection for the race. But we cannot promise that there will be photograph there. As alternatives we advise you to contact the race organisers to enquire if there were (1) other photographs taking photographs at the race event or if (2) there were professional commercial sports photographers taking photographs which might have some photographs of you available for purchase. You might find some links for further information above.

Don’t like your photograph here?
That’s OK! We understand!

If, for any reason, you are not happy or comfortable with your picture appearing here in this photoset on Flickr then please email us at petermooney78 AT gmail DOT com and we will remove it as soon as possible. We give careful consideration to each photograph before uploading.

I want to tell people about these great photographs!
Great! Thank you! The best link to spread the word around is probably http://www.flickr.com/peterm7/sets

That game
http:–games.337.com-en-gameplay-bash_the_computer

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Online Games – Now More Popular Than Ever Before

Simply saying that online gaming has become popular is a massive understatement. Since its introduction around a decade ago, year on year it has attracted more and more people, and there are no signs of the growth slowing. Try typing the keyword ‘online games’ into Google – you’ll see there are over 204,000,000 results. If you took only 5 minutes checking out each of those results, it would take you about 5,837 years to complete that task if you worked 8 hours a day, for 7 days a week.

So, why is online gaming becoming increasing popular? Well, you can put it down to a few things. One is better technology, another is improved graphics, and a third is increased interactability.

The more sophisticated technology has got, the more programmers have pushed the envelope. Games like Pong, Frogger, Pac-Man were good for their day, but they soon become repetitive, and with that comes boredom – there just wasn’t enough longevity with games. Programmers had the ideas back then, but the technology and coding languages weren’t developed enough to implement. Now though, even free games, and there are lots of them about, surprise people with their quality and scope. As for paid games, some of them are positively mind boggling in what they allow you to do and experience.

As for graphics, slow moving, uninspiring blotches that jerked across the screen have been made a thing of the past. Today with the modern technology that is out there, some of the three dimensional games that are being offered online actually more closely resemble a movie than a game. The graphic capability with Flash and Java Scripting and AJAX programming allow a near photo-realism. This is especially true if you are lucky enough to have an extremely high-speed connection like a T1 or a T3 line.

Online games are about more than just pretty looking graphics though, they are about having fun, and to have fun a games needs to be interactive and rewarding. This is where modern online games have really proven themselves. Multi-player games that pitch you against limitless amounts of opponents from around the globe are now the standard. No more playing against yourself, or a against a poor AI computer opponent. Internet connections are now at the point where you can play almost anyone, from anywhere, at the same speed as you could do if you were playing your friend on a split screen in your front room.

So, what about the future of online gaming? You can be sure that all of the points mentioned above will only continue to improve and, as such, the gaming industry as a whole will continue to grow and bring in more and more gamers, which can only be a good thing for those of us already hooked on the world of online gaming.

Play online games now: Avanturisticke Igre

meta_creation lab: inter-actors, atractors and the aesthetics of complexity
computer online games
Image by dancetechtv
meta_creation lab: inter-actors, attractors and the aesthetics of complexity
marlon barrios solano
www.dance-tech.net/page/meta-creation

A collaborative workshop interfacing movement art practices, digital creativity, portable computation and networked systems.

This workshop is a collaborative lab to creatively explore the contemporary approaches, practices and aesthetics of self organization and of complex systems within the dynamic couplings of mind, body and information/data flows.
This workshop is an open space for experimentation and inquiry within a well defined theoretical/aesthetic frame and open space format: the participants self-organize in different node projects (collaborative and flexible groups) in order to investigate and deploy bottom-up architectures as compositional prototyping strategies and processes. It explores interactivity plus generativity.
An embodied/distributed cognition approach is used to generate physical activities and games, guided discussions/conversations about relevant artists works and concepts exploring the aesthetic of complex systems and emergence.
Open source technologies and methodologies will be explored in combination with composition in real-time.
Inter and trans-disciplinary explorations are encouraged and diversity is the main asset.
Several nodes of research projects are suggested:
Sampling, recombinations and mashups
New Internet technologies (web 2.0) and collaborative creation
Post-pc technologies apps, tablets and mobile technologies
Life logging and creative process
Media Capturing and Real time processing
Bottom-up architectures of generative systems
Hybrid realities and alternative sites
Portable cameras and video production
Online video and video straming
Cloud/social computing
Locative media/Mobile
Performance, rule systems and algorithms.
Computer aided choreography
Portable hardware as interfaces/interactive media control
Social media for distributed creativity and knowledge production
Networked documentaries/storytelling.

Photos from workshops in Beirut, Lebanon.
October 2011

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Aion Power Leveling The Fastest Way To Level Up When Engaging In Online Games

There is no need to play aimless amounts of time on your online game just to level up, you can call on the aide of Aion Power Leveling and they can help you achieve the status on your online game that you want to be at in a shorter period of time.

Aion Power Leveling services can assure you that you will have a joyful online gaming experience. There are a lot of great advantages to having a power leveling service help you while you, so you are not spending your time aimlessly playing a game and not progressing in the means that you want.

You are able to keep all of your gains that you have made on your own throughout the game when you call on the aide of a power leveling service to help you. Many of the services use their own assets to help you get through the game. This means you don’t have to be at a particular level before they can commence in offering you their assistance.

Calling on the aide of Aion Power Leveling will allow you to not only save time playing on your game aimlessly but also money as well. There is no faster and cheaper way to progress through your online gaming experience then with the aid of power leveling services.

The power level services utilize only natural ways to allow you to power up the level of your characters. There is no need to have to worry about them trying to hack into the games or using any source of computers to complete the task for them. There will be a person that is on the other side of a computer playing the game for you, this way you are leveling up the way that you should.

Services that do utilize bots and things of that nature can cause your account to become canceled. Aion Power Leveling has people that are skilled in many of the online games and they will be able to manipulate their way manually through the games to ensure that they reach you to the power level that you deem necessary to be at.

You can put your trust in the fact that privacy is the number one concern with power leveling services. Their main frame of mind is to allow you to ease your way through your game. They will not do anything on the game that they have not made you aware of, and they will not speak to other players while playing.

You have no need to burden yourself with worry about Aion Power Leveling, commencing in anything to get you thrown off of the game that you have already worked so hard to progress through. They will not do anything to break your privacy everything that they do is completely between you and them.

You can put your trust in Aion Power Leveling to power your character up to the means that you deem necessary and adhere to all of your demands while commencing in playing your online game. The prices that Aion Power Leveling services offers clients are extremely competitive. Their main frame of mind is to get you to the state in the game that you want to be at.

Tim Maximum is glad to share how he use Aion Power Leveling service to reach the top in Aion. And he he also like to introduce the most reliable Aion Power Leveling provider that helped him the most.

Army Photography Contest – 2007 – FMWRC – Arts and Crafts – Barrel of Light
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Image by familymwr
Army Photography Contest – 2007 – FMWRC – Arts and Crafts – Barrel of Light

Photo By: SSG Ryan Boas

To learn more about the annual U.S. Army Photography Competition, visit us online at www.armymwr.com

U.S. Army Arts and Crafts History

After World War I the reductions to the Army left the United States with a small force. The War Department faced monumental challenges in preparing for World War II. One of those challenges was soldier morale. Recreational activities for off duty time would be important. The arts and crafts program informally evolved to augment the needs of the War Department.
On January 9, 1941, the Secretary of War, Henry L. Stimson, appointed Frederick H. Osborn, a prominent U.S. businessman and philanthropist, Chairman of the War Department Committee on Education, Recreation and Community Service.
In 1940 and 1941, the United States involvement in World War II was more of sympathy and anticipation than of action. However, many different types of institutions were looking for ways to help the war effort. The Museum of Modern Art in New York was one of these institutions. In April, 1941, the Museum announced a poster competition, “Posters for National Defense.” The directors stated “The Museum feels that in a time of national emergency the artists of a country are as important an asset as men skilled in other fields, and that the nation’s first-rate talent should be utilized by the government for its official design work… Discussions have been held with officials of the Army and the Treasury who have expressed remarkable enthusiasm…”
In May 1941, the Museum exhibited “Britain at War”, a show selected by Sir Kenneth Clark, director of the National Gallery in London. The “Prize-Winning Defense Posters” were exhibited in July through September concurrently with “Britain at War.” The enormous overnight growth of the military force meant mobilization type construction at every camp. Construction was fast; facilities were not fancy; rather drab and depressing.
In 1941, the Fort Custer Army Illustrators, while on strenuous war games maneuvers in Tennessee, documented the exercise The Bulletin of the Museum of Modern Art, Vol. 9, No. 3 (Feb. 1942), described their work. “Results were astonishingly good; they showed serious devotion …to the purpose of depicting the Army scene with unvarnished realism and a remarkable ability to capture this scene from the soldier’s viewpoint. Civilian amateur and professional artists had been transformed into soldier-artists. Reality and straightforward documentation had supplanted (replaced) the old romantic glorification and false dramatization of war and the slick suavity (charm) of commercial drawing.”

“In August of last year, Fort Custer Army Illustrators held an exhibition, the first of its kind in the new Army, at the Camp Service Club. Soldiers who saw the exhibition, many of whom had never been inside an art gallery, enjoyed it thoroughly. Civilian visitors, too, came and admired. The work of the group showed them a new aspect of the Army; there were many phases of Army life they had never seen or heard of before. Newspapers made much of it and, most important, the Army approved. Army officials saw that it was not only authentic material, but that here was a source of enlivenment (vitalization) to the Army and a vivid medium for conveying the Army’s purposes and processes to civilians and soldiers.”
Brigadier General Frederick H. Osborn and War Department leaders were concerned because few soldiers were using the off duty recreation areas that were available. Army commanders recognized that efficiency is directly correlated with morale, and that morale is largely determined from the manner in which an individual spends his own free time. Army morale enhancement through positive off duty recreation programs is critical in combat staging areas.
To encourage soldier use of programs, the facilities drab and uninviting environment had to be improved. A program utilizing talented artists and craftsmen to decorate day rooms, mess halls, recreation halls and other places of general assembly was established by the Facilities Section of Special Services. The purpose was to provide an environment that would reflect the military tradition, accomplishments and the high standard of army life. The fact that this work was to be done by the men themselves had the added benefit of contributing to the esprit de corps (teamwork, or group spirit) of the unit.
The plan was first tested in October of 1941, at Camp Davis, North Carolina. A studio workshop was set up and a group of soldier artists were placed on special duty to design and decorate the facilities. Additionally, evening recreation art classes were scheduled three times a week. A second test was established at Fort Belvoir, Virginia a month later. The success of these programs lead to more installations requesting the program.
After Pearl Harbor was bombed, the Museum of Modern Art appointed Mr. James Soby, to the position of Director of the Armed Service Program on January 15, 1942. The subsequent program became a combination of occupational therapy, exhibitions and morale-sustaining activities.
Through the efforts of Mr. Soby, the museum program included; a display of Fort Custer Army Illustrators work from February through April 5, 1942. The museum also included the work of soldier-photographers in this exhibit. On May 6, 1942, Mr. Soby opened an art sale of works donated by museum members. The sale was to raise funds for the Soldier Art Program of Special Services Division. The bulk of these proceeds were to be used to provide facilities and materials for soldier artists in Army camps throughout the country.
Members of the Museum had responded with paintings, sculptures, watercolors, gouaches, drawings, etchings and lithographs. Hundreds of works were received, including oils by Winslow Homer, Orozco, John Kane, Speicher, Eilshemius, de Chirico; watercolors by Burchfield and Dufy; drawings by Augustus John, Forain and Berman, and prints by Cezanne, Lautrec, Matisse and Bellows. The War Department plan using soldier-artists to decorate and improve buildings and grounds worked. Many artists who had been drafted into the Army volunteered to paint murals in waiting rooms and clubs, to decorate dayrooms, and to landscape grounds. For each artist at work there were a thousand troops who watched. These bystanders clamored to participate, and classes in drawing, painting, sculpture and photography were offered. Larger working space and more instructors were required to meet the growing demand. Civilian art instructors and local communities helped to meet this cultural need, by providing volunteer instruction and facilities.
Some proceeds from the Modern Museum of Art sale were used to print 25,000 booklets called “Interior Design and Soldier Art.” The booklet showed examples of soldier-artist murals that decorated places of general assembly. It was a guide to organizing, planning and executing the soldier-artist program. The balance of the art sale proceeds were used to purchase the initial arts and crafts furnishings for 350 Army installations in the USA.
In November, 1942, General Somervell directed that a group of artists be selected and dispatched to active theaters to paint war scenes with the stipulation that soldier artists would not paint in lieu of military duties.
Aileen Osborn Webb, sister of Brigadier General Frederick H. Osborn, launched the American Crafts Council in 1943. She was an early champion of the Army program.
While soldiers were participating in fixed facilities in the USA, many troops were being shipped overseas to Europe and the Pacific (1942-1945). They had long periods of idleness and waiting in staging areas. At that time the wounded were lying in hospitals, both on land and in ships at sea. The War Department and Red Cross responded by purchasing kits of arts and crafts tools and supplies to distribute to “these restless personnel.” A variety of small “Handicraft Kits” were distributed free of charge. Leathercraft, celluloid etching, knotting and braiding, metal tooling, drawing and clay modeling are examples of the types of kits sent.
In January, 1944, the Interior Design Soldier Artist program was more appropriately named the “Arts and Crafts Section” of Special Services. The mission was “to fulfill the natural human desire to create, provide opportunities for self-expression, serve old skills and develop new ones, and assist the entire recreation program through construction work, publicity, and decoration.”
The National Army Art Contest was planned for the late fall of 1944. In June of 1945, the National Gallery of Art in Washington D.C., for the first time in its history opened its facilities for the exhibition of the soldier art and photography submitted to this contest. The “Infantry Journal, Inc.” printed a small paperback booklet containing 215 photographs of pictures exhibited in the National Gallery of Art.
In August of 1944, the Museum of Modern Art, Armed Forces Program, organized an art center for veterans. Abby Rockefeller, in particular, had a strong interest in this project. Soldiers were invited to sketch, paint, or model under the guidance of skilled artists and craftsmen. Victor d’Amico, who was in charge of the Museum’s Education Department, was quoted in Russell Lynes book, Good Old Modern: An Intimate Portrait of the Museum of Modern Art. “I asked one fellow why he had taken up art and he said, Well, I just came back from destroying everything. I made up my mind that if I ever got out of the Army and out of the war I was never going to destroy another thing in my life, and I decided that art was the thing that I would do.” Another man said to d’Amico, “Art is like a good night’s sleep. You come away refreshed and at peace.”
In late October, 1944, an Arts and Crafts Branch of Special Services Division, Headquarters, European Theater of Operations was established. A versatile program of handcrafts flourished among the Army occupation troops.
The increased interest in crafts, rather than fine arts, at this time lead to a new name for the program: The “Handicrafts Branch.”
In 1945, the War Department published a new manual, “Soldier Handicrafts”, to help implement this new emphasis. The manual contained instructions for setting up crafts facilities, selecting as well as improvising tools and equipment, and basic information on a variety of arts and crafts.
As the Army moved from a combat to a peacetime role, the majority of crafts shops in the United States were equipped with woodworking power machinery for construction of furnishings and objects for personal living. Based on this new trend, in 1946 the program was again renamed, this time as “Manual Arts.”
At the same time, overseas programs were now employing local artists and craftsmen to operate the crafts facilities and instruct in a variety of arts and crafts. These highly skilled, indigenous instructors helped to stimulate the soldiers’ interest in the respective native cultures and artifacts. Thousands of troops overseas were encouraged to record their experiences on film. These photographs provided an invaluable means of communication between troops and their families back home.
When the war ended, the Navy had a firm of architects and draftsmen on contract to design ships. Since there was no longer a need for more ships, they were given a new assignment: To develop a series of instructional guides for arts and crafts. These were called “Hobby Manuals.” The Army was impressed with the quality of the Navy manuals and had them reprinted and adopted for use by Army troops. By 1948, the arts and crafts practiced throughout the Army were so varied and diverse that the program was renamed “Hobby Shops.” The first “Interservice Photography Contest” was held in 1948. Each service is eligible to send two years of their winning entries forward for the bi-annual interservice contest. In 1949, the first All Army Crafts Contest was also held. Once again, it was clear that the program title, “Hobby Shops” was misleading and overlapped into other forms of recreation.
In January, 1951, the program was designated as “The Army Crafts Program.” The program was recognized as an essential Army recreation activity along with sports, libraries, service clubs, soldier shows and soldier music. In the official statement of mission, professional leadership was emphasized to insure a balanced, progressive schedule of arts and crafts would be conducted in well-equipped, attractive facilities on all Army installations.
The program was now defined in terms of a “Basic Seven Program” which included: drawing and painting; ceramics and sculpture; metal work; leathercrafts; model building; photography and woodworking. These programs were to be conducted regularly in facilities known as the “multiple-type crafts shop.” For functional reasons, these facilities were divided into three separate technical areas for woodworking, photography and the arts and crafts.
During the Korean Conflict, the Army Crafts program utilized the personnel and shops in Japan to train soldiers to instruct crafts in Korea.
The mid-1950s saw more soldiers with cars and the need to repair their vehicles was recognized at Fort Carson, Colorado, by the craft director. Soldiers familiar with crafts shops knew that they had tools and so automotive crafts were established. By 1958, the Engineers published an Official Design Guide on Crafts Shops and Auto Crafts Shops. In 1959, the first All Army Art Contest was held. Once more, the Army Crafts Program responded to the needs of soldiers.
In the 1960’s, the war in Vietnam was a new challenge for the Army Crafts Program. The program had three levels of support; fixed facilities, mobile trailers designed as portable photo labs, and once again a “Kit Program.” The kit program originated at Headquarters, Department of Army, and it proved to be very popular with soldiers.
Tom Turner, today a well-known studio potter, was a soldier at Ft. Jackson, South Carolina in the 1960s. In the December 1990 / January 1991 “American Crafts” magazine, Turner, who had been a graduate student in art school when he was drafted, said the program was “a godsend.”
The Army Artist Program was re-initiated in cooperation with the Office of Military History to document the war in Vietnam. Soldier-artists were identified and teams were formed to draw and paint the events of this combat. Exhibitions of these soldier-artist works were produced and toured throughout the USA.
In 1970, the original name of the program, “Arts and Crafts”, was restored. In 1971, the “Arts and Crafts/Skills Development Program” was established for budget presentations and construction projects.
After the Vietnam demobilization, a new emphasis was placed on service to families and children of soldiers. To meet this new challenge in an environment of funding constraints the arts and crafts program began charging fees for classes. More part-time personnel were used to teach formal classes. Additionally, a need for more technical-vocational skills training for military personnel was met by close coordination with Army Education Programs. Army arts and crafts directors worked with soldiers during “Project Transition” to develop soldier skills for new careers in the public sector.
The main challenge in the 1980s and 90s was, and is, to become “self-sustaining.” Directors have been forced to find more ways to generate increased revenue to help defray the loss of appropriated funds and to cover the non-appropriated funds expenses of the program. Programs have added and increased emphasis on services such as, picture framing, gallery sales, engraving and trophy sales, etc… New programs such as multi-media computer graphics appeal to customers of the 1990’s.
The Gulf War presented the Army with some familiar challenges such as personnel off duty time in staging areas. Department of Army volunteer civilian recreation specialists were sent to Saudi Arabia in January, 1991, to organize recreation programs. Arts and crafts supplies were sent to the theater. An Army Humor Cartoon Contest was conducted for the soldiers in the Gulf, and arts and crafts programs were set up to meet soldier interests.
The increased operations tempo of the ‘90’s Army has once again placed emphasis on meeting the “recreation needs of deployed soldiers.” Arts and crafts activities and a variety of programs are assets commanders must have to meet the deployment challenges of these very different scenarios.
The Army arts and crafts program, no matter what it has been titled, has made some unique contributions for the military and our society in general. Army arts and crafts does not fit the narrow definition of drawing and painting or making ceramics, but the much larger sense of arts and crafts. It is painting and drawing. It also encompasses:
* all forms of design. (fabric, clothes, household appliances, dishes, vases, houses, automobiles, landscapes, computers, copy machines, desks, industrial machines, weapon systems, air crafts, roads, etc…)
* applied technology (photography, graphics, woodworking, sculpture, metal smithing, weaving and textiles, sewing, advertising, enameling, stained glass, pottery, charts, graphs, visual aides and even formats for correspondence…)
* a way of making learning fun, practical and meaningful (through the process of designing and making an object the creator must decide which materials and techniques to use, thereby engaging in creative problem solving and discovery) skills taught have military applications.
* a way to acquire quality items and save money by doing-it-yourself (making furniture, gifts, repairing things …).
* a way to pursue college credit, through on post classes.
* a universal and non-verbal language (a picture is worth a thousand words).
* food for the human psyche, an element of morale that allows for individual expression (freedom).
* the celebration of human spirit and excellence (our highest form of public recognition is through a dedicated monument).
* physical and mental therapy (motor skill development, stress reduction, etc…).
* an activity that promotes self-reliance and self-esteem.
* the record of mankind, and in this case, of the Army.
What would the world be like today if this generally unknown program had not existed? To quantitatively state the overall impact of this program on the world is impossible. Millions of soldier citizens have been directly and indirectly exposed to arts and crafts because this program existed. One activity, photography can provide a clue to its impact. Soldiers encouraged to take pictures, beginning with WW II, have shared those images with family and friends. Classes in “How to Use a Camera” to “How to Develop Film and Print Pictures” were instrumental in soldiers seeing the results of using quality equipment. A good camera and lens could make a big difference in the quality of the print. They bought the top of the line equipment. When they were discharged from the Army or home on leave this new equipment was showed to the family and friends. Without this encouragement and exposure to photography many would not have recorded their personal experiences or known the difference quality equipment could make. Families and friends would not have had the opportunity to “see” the environment their soldier was living in without these photos. Germany, Italy, Korea, Japan, Panama, etc… were far away places that most had not visited.
As the twenty first century approaches, the predictions for an arts renaissance by Megatrends 2000 seem realistic based on the Army Arts and Crafts Program practical experience. In the April ‘95 issue of “American Demographics” magazine, an article titled “Generation X” fully supports that this is indeed the case today. Television and computers have greatly contributed to “Generation X” being more interested in the visual arts and crafts.
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A Guide To Play Free Online Games

There’s nothing like a relaxing afternoon break with a cup of coffee in front of your computer, and if you can’t find anything else to do, you play free online games.

A simple search can bring up over a hundred sites that let you play popular and obscure games the world over. Some let you play against other site members who happen to be logged in at the same time. The games differ on some sites, and many sites do require registration which can take some time.

Anytime something is free, however, there’s a catch. As they say, there’s no such thing as a free lunch. These sites are not in business to provide you with an interesting coffee break. They are in between to capture your web surfing habits and sell your information to other companies who want to target you for various sales promotions.

There’s a reason they have a privacy policy posted – but it’s sad no one takes the time to read these documents. If you take the time to review them before registering, you’ll clearly see their intentions of collecting your information and using it to make money.

Even committing to one single game of solitaire could have hundreds of spyware and adware cookies placed on your computer, not to mention even more disastrous Trojans. Having some computer problems lately? Start remembering all those free sites you’ve been taking advantage of and run a security check on your computer. You might be shocked at what you find.

In reality, if you’re interested in playing games online, you’d be better off paying for a membership. In exchange for your membership fees they reduce the adware (cookies!) they place on your computer. In any case, read the privacy policy before committing to anything.

Come in and play the best and newest Free Online Games. Play over 3000 Fun Free Online Games!

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E-COMMERCE: ITS Development AND Long term PRESPECTIVES

E-COMMERCE: ITS Development AND Long term PRESPECTIVES

In the only variety, E-commerce refers to the utilization of world wide web for your intent of finishing up online business transactions of both of those services. The world of E-commerce is sort of broad and it utilizes quite a few other technologies; for instance, via the internet transaction processing, stock management method, offer chain management model and on-line banking to name a handful of. Continue reading E-COMMERCE: ITS Development AND Long term PRESPECTIVES

The Development and Future Prospective buyers of E-Commerce

The Development and Future Prospective buyers of E-Commerce

In the 1960s, the armed forces, significant institutions and banking institutions introduced an digital means that to exchange details through prolonged distances. This was referred to as digital knowledge interchange. Later while in the 1970s, a more advanced protocol known as ASC X12 was designed to trade venture data electronically. Continue reading The Development and Future Prospective buyers of E-Commerce