Online Games – Now More Popular Than Ever Before

Simply saying that online gaming has become popular is a massive understatement. Since its introduction around a decade ago, year on year it has attracted more and more people, and there are no signs of the growth slowing. Try typing the keyword ‘online games’ into Google – you’ll see there are over 204,000,000 results. If you took only 5 minutes checking out each of those results, it would take you about 5,837 years to complete that task if you worked 8 hours a day, for 7 days a week.

So, why is online gaming becoming increasing popular? Well, you can put it down to a few things. One is better technology, another is improved graphics, and a third is increased interactability.

The more sophisticated technology has got, the more programmers have pushed the envelope. Games like Pong, Frogger, Pac-Man were good for their day, but they soon become repetitive, and with that comes boredom – there just wasn’t enough longevity with games. Programmers had the ideas back then, but the technology and coding languages weren’t developed enough to implement. Now though, even free games, and there are lots of them about, surprise people with their quality and scope. As for paid games, some of them are positively mind boggling in what they allow you to do and experience.

As for graphics, slow moving, uninspiring blotches that jerked across the screen have been made a thing of the past. Today with the modern technology that is out there, some of the three dimensional games that are being offered online actually more closely resemble a movie than a game. The graphic capability with Flash and Java Scripting and AJAX programming allow a near photo-realism. This is especially true if you are lucky enough to have an extremely high-speed connection like a T1 or a T3 line.

Online games are about more than just pretty looking graphics though, they are about having fun, and to have fun a games needs to be interactive and rewarding. This is where modern online games have really proven themselves. Multi-player games that pitch you against limitless amounts of opponents from around the globe are now the standard. No more playing against yourself, or a against a poor AI computer opponent. Internet connections are now at the point where you can play almost anyone, from anywhere, at the same speed as you could do if you were playing your friend on a split screen in your front room.

So, what about the future of online gaming? You can be sure that all of the points mentioned above will only continue to improve and, as such, the gaming industry as a whole will continue to grow and bring in more and more gamers, which can only be a good thing for those of us already hooked on the world of online gaming.

Play online games now: Avanturisticke Igre

meta_creation lab: inter-actors, atractors and the aesthetics of complexity
computer online games
Image by dancetechtv
meta_creation lab: inter-actors, attractors and the aesthetics of complexity
marlon barrios solano

A collaborative workshop interfacing movement art practices, digital creativity, portable computation and networked systems.

This workshop is a collaborative lab to creatively explore the contemporary approaches, practices and aesthetics of self organization and of complex systems within the dynamic couplings of mind, body and information/data flows.
This workshop is an open space for experimentation and inquiry within a well defined theoretical/aesthetic frame and open space format: the participants self-organize in different node projects (collaborative and flexible groups) in order to investigate and deploy bottom-up architectures as compositional prototyping strategies and processes. It explores interactivity plus generativity.
An embodied/distributed cognition approach is used to generate physical activities and games, guided discussions/conversations about relevant artists works and concepts exploring the aesthetic of complex systems and emergence.
Open source technologies and methodologies will be explored in combination with composition in real-time.
Inter and trans-disciplinary explorations are encouraged and diversity is the main asset.
Several nodes of research projects are suggested:
Sampling, recombinations and mashups
New Internet technologies (web 2.0) and collaborative creation
Post-pc technologies apps, tablets and mobile technologies
Life logging and creative process
Media Capturing and Real time processing
Bottom-up architectures of generative systems
Hybrid realities and alternative sites
Portable cameras and video production
Online video and video straming
Cloud/social computing
Locative media/Mobile
Performance, rule systems and algorithms.
Computer aided choreography
Portable hardware as interfaces/interactive media control
Social media for distributed creativity and knowledge production
Networked documentaries/storytelling.

Photos from workshops in Beirut, Lebanon.
October 2011

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