Online Games – Can We Create Money Playing Them?

When we pass on to online games we are normally referring to video type games that we play on a computer via the internet. Some video games are played over the internet using mobile phones and video consoles, but usually speaking online games means computer games that need an internet connection to be played.

Simple text-based multiplayer games were the first of these types of games as internet connections were slow and expensive when these games were first introduced in the 1980s. Gradually these games became popular in the 1990s, with today’s online games featuring virtual communities, realistic graphics and multiplayer games where people can even play one to one or in knock out tournaments for cash prizes.

We all know that the internet is the fastest growing market place in the history of the world but did you know that there is an online games sector that is growing 4 times faster than the internet overall! Yes! and it’s the “Online Skill Games” market.

There are a lot of styles of Online Games

Some of the dissimilar types of online games that exist:

1. Real time strategy games: This type of game is all about strategy where, for your army to fight successfully against the other internet players you need to develop a game plan by building lots of resources

2. First person shooter: Here the players compete with each other one to one. In most first-person type games, the online game permits the death match or arena style of play. In this style of game play the view you see is the one seen from your character’s eyes.

3. Massively Multiplayer Online Role Playing Games (MMORPG): In this kind of game each person has to keep trying to reach the next highest level until he has reached the top one written for that game and these online games can have, simultaneously, thousands of players from every part of the globe, playing in a giant virtual world interacting against or with each other. Gamers can keep playing these types of games for months or even years!

Battlestations Pacific, battlestations pacific release date – Whatever it is that you are looking for, you can unquestionably get it online.

meta_creation lab: inter-actors, atractors and the aesthetics of complexity
computer online games
Image by dancetechtv
meta_creation lab: inter-actors, attractors and the aesthetics of complexity
marlon barrios solano
www.dance-tech.net/page/meta-creation

A collaborative workshop interfacing movement art practices, digital creativity, portable computation and networked systems.

This workshop is a collaborative lab to creatively explore the contemporary approaches, practices and aesthetics of self organization and of complex systems within the dynamic couplings of mind, body and information/data flows.
This workshop is an open space for experimentation and inquiry within a well defined theoretical/aesthetic frame and open space format: the participants self-organize in different node projects (collaborative and flexible groups) in order to investigate and deploy bottom-up architectures as compositional prototyping strategies and processes. It explores interactivity plus generativity.
An embodied/distributed cognition approach is used to generate physical activities and games, guided discussions/conversations about relevant artists works and concepts exploring the aesthetic of complex systems and emergence.
Open source technologies and methodologies will be explored in combination with composition in real-time.
Inter and trans-disciplinary explorations are encouraged and diversity is the main asset.
Several nodes of research projects are suggested:
Sampling, recombinations and mashups
New Internet technologies (web 2.0) and collaborative creation
Post-pc technologies apps, tablets and mobile technologies
Life logging and creative process
Media Capturing and Real time processing
Bottom-up architectures of generative systems
Hybrid realities and alternative sites
Portable cameras and video production
Online video and video straming
Cloud/social computing
Locative media/Mobile
Performance, rule systems and algorithms.
Computer aided choreography
Portable hardware as interfaces/interactive media control
Social media for distributed creativity and knowledge production
Networked documentaries/storytelling.

Photos from workshops in Beirut, Lebanon.
October 2011