Play Free Online Games

Free Online video games is the newest in thing that every one loves to indulge themselves into. In the free online video games one does not require to register themselves by paying any funds. taking part in video games over the internet in these circumstances are always free. These are actually video video games that one can play over the internet. There are video game consoles in the computer by itself that helps to play the game over the internet.

The online games are sometimes single player video games and some times multi player video games. In the scenarios of the single player video games one can easily play the game one self but while enjoying multiplayer games many players stay connected to each other with the presence of a hosting server. There are different types of free online games and can be catagorized. These are first person shooter games, Real time strategy video games, cross platform online video games, Browser video games etc.
There are very many online gaming internet sites where one can register without paying any income and get the full fun of gaming by playing with many other players and competing against them. There are various kind of online video games. adventure games, football or sport video games, mission video games, bike video games and what not.

The car video games are also among the well-known games in the online gaming web sites. The more than one racers stay connected and they continue enjoying together at the same time. Online gaming is thus one of the best possible way the gaming freaks keep on their own entertained. Other than this buying game Cds or installing video games is a matter of time and patience which is more or less lessened by the presence of this online gaming facilities.
Thus online free gaming internet sites are among the most visited internet sites nowadays. Every one is very much into playing games. Not only the children but also people of every age are becoming crazy for the free online gaming websites.

Play free games on Zox2, your number one stop for quality flash games of all kind. Come visit us today and play for free.

meta_creation lab: inter-actors, attractors and the aesthetics of complexity
computer online games
Image by dancetechtv
meta_creation lab: inter-actors, attractors and the aesthetics of complexity
marlon barrios solano
www.dance-tech.net/page/meta-creation

A collaborative workshop interfacing movement art practices, digital creativity, portable computation and networked systems.

This workshop is a collaborative lab to creatively explore the contemporary approaches, practices and aesthetics of self organization and of complex systems within the dynamic couplings of mind, body and information/data flows.
This workshop is an open space for experimentation and inquiry within a well defined theoretical/aesthetic frame and open space format: the participants self-organize in different node projects (collaborative and flexible groups) in order to investigate and deploy bottom-up architectures as compositional prototyping strategies and processes. It explores interactivity plus generativity.
An embodied/distributed cognition approach is used to generate physical activities and games, guided discussions/conversations about relevant artists works and concepts exploring the aesthetic of complex systems and emergence.
Open source technologies and methodologies will be explored in combination with composition in real-time.
Inter and trans-disciplinary explorations are encouraged and diversity is the main asset.
Several nodes of research projects are suggested:
Sampling, recombinations and mashups
New Internet technologies (web 2.0) and collaborative creation
Post-pc technologies apps, tablets and mobile technologies
Life logging and creative process
Media Capturing and Real time processing
Bottom-up architectures of generative systems
Hybrid realities and alternative sites
Portable cameras and video production
Online video and video straming
Cloud/social computing
Locative media/Mobile
Performance, rule systems and algorithms.
Computer aided choreography
Portable hardware as interfaces/interactive media control
Social media for distributed creativity and knowledge production
Networked documentaries/storytelling.

Photos from workshops in Beirut, Lebanon.
October 2011

Four Reasons Why You need To Play Online Games Now

Free online games are cool and everybody should be playing them. There are a wide variety of different games. So there is no shortage of available choices. We will look at the reasons why you should play them.

Free for you

Who does not want to play free games? The games online are just that, free. This is also the number one reason that many people like them so much.

It seems that with each new console generation the games become more expensive. Developing games has become more expensive for developers, but there are some really bad games that cost way too much. And do not forget about the cost of the console itself, which gets a new version every so often.

The big three console companies, Sony, Microsoft, Nintendo, also use sneaky tricks and techniques where you have to purchase extra accessories, if you want to fully enjoy the gaming experience.

For example, you have to purchase a second controller if you want to play with a friend. Sometimes it might be a hassle if you want to go online, you have to setup and install your connection, which might be a hassle.

If you go online you do not have to worry about buying extra add-ons or accessories for your computer. If you got a reasonably new computer, you are good to go.

They are always available online

Online games are easy to access and are always available to you. There is no physical DVD that you have to use, so you do not have to worry about anything getting scratched up to a point where it does not work and you do not have to worry about losing it.

They are cool and addictive

Internet games have come a long way from being simple puzzle or action games, to being complex and very thought out games. Around the world many people go online every day and search for something fun to play. This is great because they have the choice if they want to play something fun and easy or addictive but complex.

Developing the web games is of course not as complicated as it would be for developing a game for a next generation console. Many of them are being made by one or two people on their free time.

Attention for detail

Not only are the graphics great, the sound effects, and music are good also. But the real advantage is the overall presentation. It the magical formula that binds everything together to give you a good gaming experience.

You can imagine that in a couple of years from now the web games are going to get more complex as the user base is growing throughout the world. Soon enough dedicated teams will be setup that only develop internet games.

We discussed four reasons why gaming online is the way to go. Many gamers are starting to switch over as they start to see how fun and addictive they can be.

Start playing free online games now.

Mythology
computer online games
Image by Vernon Barford School Library
AUTHOR: Tracey West

SERIES: Poptopics

LOCATION: 398.2 WES

The characters from the Islands of Poptropica discusses Greek mythology.

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A Guide To Play Free Online Games

There’s nothing like a relaxing afternoon break with a cup of coffee in front of your computer, and if you can’t find anything else to do, you play free online games.

A simple search can bring up over a hundred sites that let you play popular and obscure games the world over. Some let you play against other site members who happen to be logged in at the same time. The games differ on some sites, and many sites do require registration which can take some time.

Anytime something is free, however, there’s a catch. As they say, there’s no such thing as a free lunch. These sites are not in business to provide you with an interesting coffee break. They are in between to capture your web surfing habits and sell your information to other companies who want to target you for various sales promotions.

There’s a reason they have a privacy policy posted – but it’s sad no one takes the time to read these documents. If you take the time to review them before registering, you’ll clearly see their intentions of collecting your information and using it to make money.

Even committing to one single game of solitaire could have hundreds of spyware and adware cookies placed on your computer, not to mention even more disastrous Trojans. Having some computer problems lately? Start remembering all those free sites you’ve been taking advantage of and run a security check on your computer. You might be shocked at what you find.

In reality, if you’re interested in playing games online, you’d be better off paying for a membership. In exchange for your membership fees they reduce the adware (cookies!) they place on your computer. In any case, read the privacy policy before committing to anything.

Come in and play the best and newest Free Online Games. Play over 3000 Fun Free Online Games!

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How to play online games

It may sound a little bit strange at first – games for girls. Games are games. Is there really such a thing as games for girls? You bet there is. In fact, games for girls are becoming so popular that there are entire websites dedicated to these games. So what makes these games so different from all the other games?

Maximum populaces have asked Microsoft’s pay-for-play scheme, but it looks to be functioning. As per Mantion, Xbox Live by now has about 350,000 subscribers. It merely had one fourth million as on first January, hence it’s on the increase mode powerfully.

Doll games.This is another category of games that is very popular among girls. You get to play doll games that are named after famous dolls, such as the Barbie doll game. These games are very similar to dress up games. You can dress up your dolls in many different different ways.

You may find yourself overwhelmed with assignments at some point, or unprepared for an upcoming exam or test. You may be in a hectic situation at your job, but in desperate need for that bonus or promotion. At times such as these, the ideal resort may not be to intensify the workload, but rather take a momentary break. The key to your productivity is the time-span of your breaks. Your perfect choice, in such a situation, may just be online games!

But although these games are fun and exciting, they are also time consuming. If you don’t have huge blocks of time available, it is unlikely that you will get to enjoy these games. As most people are busy with day jobs and a busy life style, these games may not be the ideal source of entertainment.

Non-threatening games.Girls don’t like violence. It’s not in their nature to resort to violence. They may quarrel, but they don’t like fighting. That’s why they prefer non-threatening games. Very few girls like to fool around with games that involve shooting and killing. Most just like to keep to simple games like Super Mario or animal games.

The disadvantages of the internet in general and online gaming in particular are known to everyone. We’ve all heard how internet games can ruin your family, damage your health and destroy your life. Recently, new voices are heard. Recent studies show that when it comes to development and improvement of thinking abilities, it turns out that playing online games has many benefits.

We all know that playing computer and online games is fun. Therefore, we cannot take our eyes off our PC screens even if the phone is ringing, our favorite TV show is about to begin or our dinner is burned on the stove.

Many free games sites have evolved to become mini community sites. These sites allow players to interact with one another through special features such as commenting and rating. From the rating system, you can easily see which are the top games, and head straight for those.While you play a game, you may get stuck sometimes at some difficult levels. In this case, you can often get hints just by reading the comments left by other players.

All in all, online game is not just an entertainment experience. It has also become a social experience. Interaction that has not been possible before is now widely available. In fact, many players have come to expect at least some form of interaction capabilities like commenting or chatting. These special features make the gaming experience so much more enjoyable.

Online free games! Cluehunt Quiz Game Please visit us! Get your link to top! Don’t spend hours contacting other sites! buy links Please visit us!

Angry Birds Update
computer online games
Image by dog.happy.art
Eat your heart out – I’m at #10 now. Of course, I’m stuck at #10. New birds to learn. Aug. 2011.

There has always been a debate on whether video games change your brain or not. What’s the truth about games and the brain?

Read More:
2013 State Of Online Gaming Report
http://auth-83051f68-ec6c-44e0-afe5-bd8902acff57.cdn.spilcloud.com/v1/archives/1384952861.25_State_of_Gaming_2013_US_FINAL.pdf

We spend 3 billion hours a week as a planet playing videogames. Is it worth it? How could it be MORE worth it?
http://www.ted.com/conversations/44/we_spend_3_billion_hours_a_wee.html
“Currently there are more than half a billion people worldwide playing computer and videogames at least an hour a day — and 183 million in the U.S. alone.”

Habitual action video game playing is associated with caudate nucleus-dependent navigational strategies
http://rspb.royalsocietypublishing.org/content/282/1808/20142952
“The habitual playing of video games is associated with increased grey matter and activity in the striatum.”

Prefrontal cortex and basal ganglia contributions to visual working memory
http://www.pnas.org/content/107/42/18167
“Visual working memory (VWM) is a remarkable skill dependent on the brain’s ability to construct and hold an internal representation of the world for later comparison with an external stimulus.”

No, there is no evidence for a link between video games and Alzheimer’s disease
http://www.theguardian.com/science/head-quarters/2015/may/20/no-there-is-no-evidence-for-a-link-between-video-games-and-alzheimers-disease
“Another day, another ridiculous headline about the apparently disastrous consequences of playing video games on the brain.”
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How and why to play online games

There are not so many people who will testify to the fact that they are going to be playing online games just because they are not able to handle the pressure of the far advanced gaming titles. In fact the truth in the matter is that if you are to play the best kind of titles that are being released all over the world, you will still not have as much fun as you would have had if you were playing the best browser game there are many reasons for this claim but the chief reason is that there is always so much better game experience because you are not facing a computer algorithm but a player much like yourself who is also thinking as you are thinking.
A computer algorithm is the main force behind single player games and as many different diehard gamers found out, it is very easy to hoodwink a computer algorithm because it is being programmed basically to do the same action against a certain game strategy that you devise. There is no way that the computer will not do the same thing as it has been basically written in its DNA by the programmer. If you find a way around this you can basically be sure that you will be able to win every time because you will be able to remember a strategy that the computer did not and you will be able to capitalize on the errors of the computer over and over again in the same fashion.
This is very important because this is one of the reasons that people get bored of playing conventional games and hence shift to the war of games online because they will now be able to face actual players and will not be fighting against a similar computer. Playing against real players is so much better than playing against the computers because you have to be on your toes all the time. if you end up getting lazy and using the same online game strategy over and over again you will find that your game is lost because people will figure out how to nullify your threat and basically counter it to their advantage.
Furthermore you are also up against people from all over the world, in games such as battle dawn you will be facing thousands of people who are competing against you and they will make sure that they understand your strategy before they go to battle with you. Hence you also have to make sure that you understand their strategy before you go to battle with them. If someone is known to be over aggressive you must understand how to counter them and if someone is known to be too defensive you must make changes to your game strategies likewise. If you go into battle with such people having the same strategy, you will find that you will be defeated and done away with in no time. Hence you have to be on your toes to save your grace.

Find more information relating to free online war, and game war online here.

Army Photography Contest – 2007 – FMWRC – Arts and Crafts – An Opulent Abode
computer online games
Image by familymwr
Army Photography Contest – 2007 – FMWRC – Arts and Crafts – An Opulent Abode

Photo By: SSG Robert Stewart

To learn more about the annual U.S. Army Photography Competition, visit us online at www.armymwr.com

U.S. Army Arts and Crafts History

After World War I the reductions to the Army left the United States with a small force. The War Department faced monumental challenges in preparing for World War II. One of those challenges was soldier morale. Recreational activities for off duty time would be important. The arts and crafts program informally evolved to augment the needs of the War Department.
On January 9, 1941, the Secretary of War, Henry L. Stimson, appointed Frederick H. Osborn, a prominent U.S. businessman and philanthropist, Chairman of the War Department Committee on Education, Recreation and Community Service.
In 1940 and 1941, the United States involvement in World War II was more of sympathy and anticipation than of action. However, many different types of institutions were looking for ways to help the war effort. The Museum of Modern Art in New York was one of these institutions. In April, 1941, the Museum announced a poster competition, “Posters for National Defense.” The directors stated “The Museum feels that in a time of national emergency the artists of a country are as important an asset as men skilled in other fields, and that the nation’s first-rate talent should be utilized by the government for its official design work… Discussions have been held with officials of the Army and the Treasury who have expressed remarkable enthusiasm…”
In May 1941, the Museum exhibited “Britain at War”, a show selected by Sir Kenneth Clark, director of the National Gallery in London. The “Prize-Winning Defense Posters” were exhibited in July through September concurrently with “Britain at War.” The enormous overnight growth of the military force meant mobilization type construction at every camp. Construction was fast; facilities were not fancy; rather drab and depressing.
In 1941, the Fort Custer Army Illustrators, while on strenuous war games maneuvers in Tennessee, documented the exercise The Bulletin of the Museum of Modern Art, Vol. 9, No. 3 (Feb. 1942), described their work. “Results were astonishingly good; they showed serious devotion …to the purpose of depicting the Army scene with unvarnished realism and a remarkable ability to capture this scene from the soldier’s viewpoint. Civilian amateur and professional artists had been transformed into soldier-artists. Reality and straightforward documentation had supplanted (replaced) the old romantic glorification and false dramatization of war and the slick suavity (charm) of commercial drawing.”

“In August of last year, Fort Custer Army Illustrators held an exhibition, the first of its kind in the new Army, at the Camp Service Club. Soldiers who saw the exhibition, many of whom had never been inside an art gallery, enjoyed it thoroughly. Civilian visitors, too, came and admired. The work of the group showed them a new aspect of the Army; there were many phases of Army life they had never seen or heard of before. Newspapers made much of it and, most important, the Army approved. Army officials saw that it was not only authentic material, but that here was a source of enlivenment (vitalization) to the Army and a vivid medium for conveying the Army’s purposes and processes to civilians and soldiers.”
Brigadier General Frederick H. Osborn and War Department leaders were concerned because few soldiers were using the off duty recreation areas that were available. Army commanders recognized that efficiency is directly correlated with morale, and that morale is largely determined from the manner in which an individual spends his own free time. Army morale enhancement through positive off duty recreation programs is critical in combat staging areas.
To encourage soldier use of programs, the facilities drab and uninviting environment had to be improved. A program utilizing talented artists and craftsmen to decorate day rooms, mess halls, recreation halls and other places of general assembly was established by the Facilities Section of Special Services. The purpose was to provide an environment that would reflect the military tradition, accomplishments and the high standard of army life. The fact that this work was to be done by the men themselves had the added benefit of contributing to the esprit de corps (teamwork, or group spirit) of the unit.
The plan was first tested in October of 1941, at Camp Davis, North Carolina. A studio workshop was set up and a group of soldier artists were placed on special duty to design and decorate the facilities. Additionally, evening recreation art classes were scheduled three times a week. A second test was established at Fort Belvoir, Virginia a month later. The success of these programs lead to more installations requesting the program.
After Pearl Harbor was bombed, the Museum of Modern Art appointed Mr. James Soby, to the position of Director of the Armed Service Program on January 15, 1942. The subsequent program became a combination of occupational therapy, exhibitions and morale-sustaining activities.
Through the efforts of Mr. Soby, the museum program included; a display of Fort Custer Army Illustrators work from February through April 5, 1942. The museum also included the work of soldier-photographers in this exhibit. On May 6, 1942, Mr. Soby opened an art sale of works donated by museum members. The sale was to raise funds for the Soldier Art Program of Special Services Division. The bulk of these proceeds were to be used to provide facilities and materials for soldier artists in Army camps throughout the country.
Members of the Museum had responded with paintings, sculptures, watercolors, gouaches, drawings, etchings and lithographs. Hundreds of works were received, including oils by Winslow Homer, Orozco, John Kane, Speicher, Eilshemius, de Chirico; watercolors by Burchfield and Dufy; drawings by Augustus John, Forain and Berman, and prints by Cezanne, Lautrec, Matisse and Bellows. The War Department plan using soldier-artists to decorate and improve buildings and grounds worked. Many artists who had been drafted into the Army volunteered to paint murals in waiting rooms and clubs, to decorate dayrooms, and to landscape grounds. For each artist at work there were a thousand troops who watched. These bystanders clamored to participate, and classes in drawing, painting, sculpture and photography were offered. Larger working space and more instructors were required to meet the growing demand. Civilian art instructors and local communities helped to meet this cultural need, by providing volunteer instruction and facilities.
Some proceeds from the Modern Museum of Art sale were used to print 25,000 booklets called “Interior Design and Soldier Art.” The booklet showed examples of soldier-artist murals that decorated places of general assembly. It was a guide to organizing, planning and executing the soldier-artist program. The balance of the art sale proceeds were used to purchase the initial arts and crafts furnishings for 350 Army installations in the USA.
In November, 1942, General Somervell directed that a group of artists be selected and dispatched to active theaters to paint war scenes with the stipulation that soldier artists would not paint in lieu of military duties.
Aileen Osborn Webb, sister of Brigadier General Frederick H. Osborn, launched the American Crafts Council in 1943. She was an early champion of the Army program.
While soldiers were participating in fixed facilities in the USA, many troops were being shipped overseas to Europe and the Pacific (1942-1945). They had long periods of idleness and waiting in staging areas. At that time the wounded were lying in hospitals, both on land and in ships at sea. The War Department and Red Cross responded by purchasing kits of arts and crafts tools and supplies to distribute to “these restless personnel.” A variety of small “Handicraft Kits” were distributed free of charge. Leathercraft, celluloid etching, knotting and braiding, metal tooling, drawing and clay modeling are examples of the types of kits sent.
In January, 1944, the Interior Design Soldier Artist program was more appropriately named the “Arts and Crafts Section” of Special Services. The mission was “to fulfill the natural human desire to create, provide opportunities for self-expression, serve old skills and develop new ones, and assist the entire recreation program through construction work, publicity, and decoration.”
The National Army Art Contest was planned for the late fall of 1944. In June of 1945, the National Gallery of Art in Washington D.C., for the first time in its history opened its facilities for the exhibition of the soldier art and photography submitted to this contest. The “Infantry Journal, Inc.” printed a small paperback booklet containing 215 photographs of pictures exhibited in the National Gallery of Art.
In August of 1944, the Museum of Modern Art, Armed Forces Program, organized an art center for veterans. Abby Rockefeller, in particular, had a strong interest in this project. Soldiers were invited to sketch, paint, or model under the guidance of skilled artists and craftsmen. Victor d’Amico, who was in charge of the Museum’s Education Department, was quoted in Russell Lynes book, Good Old Modern: An Intimate Portrait of the Museum of Modern Art. “I asked one fellow why he had taken up art and he said, Well, I just came back from destroying everything. I made up my mind that if I ever got out of the Army and out of the war I was never going to destroy another thing in my life, and I decided that art was the thing that I would do.” Another man said to d’Amico, “Art is like a good night’s sleep. You come away refreshed and at peace.”
In late October, 1944, an Arts and Crafts Branch of Special Services Division, Headquarters, European Theater of Operations was established. A versatile program of handcrafts flourished among the Army occupation troops.
The increased interest in crafts, rather than fine arts, at this time lead to a new name for the program: The “Handicrafts Branch.”
In 1945, the War Department published a new manual, “Soldier Handicrafts”, to help implement this new emphasis. The manual contained instructions for setting up crafts facilities, selecting as well as improvising tools and equipment, and basic information on a variety of arts and crafts.
As the Army moved from a combat to a peacetime role, the majority of crafts shops in the United States were equipped with woodworking power machinery for construction of furnishings and objects for personal living. Based on this new trend, in 1946 the program was again renamed, this time as “Manual Arts.”
At the same time, overseas programs were now employing local artists and craftsmen to operate the crafts facilities and instruct in a variety of arts and crafts. These highly skilled, indigenous instructors helped to stimulate the soldiers’ interest in the respective native cultures and artifacts. Thousands of troops overseas were encouraged to record their experiences on film. These photographs provided an invaluable means of communication between troops and their families back home.
When the war ended, the Navy had a firm of architects and draftsmen on contract to design ships. Since there was no longer a need for more ships, they were given a new assignment: To develop a series of instructional guides for arts and crafts. These were called “Hobby Manuals.” The Army was impressed with the quality of the Navy manuals and had them reprinted and adopted for use by Army troops. By 1948, the arts and crafts practiced throughout the Army were so varied and diverse that the program was renamed “Hobby Shops.” The first “Interservice Photography Contest” was held in 1948. Each service is eligible to send two years of their winning entries forward for the bi-annual interservice contest. In 1949, the first All Army Crafts Contest was also held. Once again, it was clear that the program title, “Hobby Shops” was misleading and overlapped into other forms of recreation.
In January, 1951, the program was designated as “The Army Crafts Program.” The program was recognized as an essential Army recreation activity along with sports, libraries, service clubs, soldier shows and soldier music. In the official statement of mission, professional leadership was emphasized to insure a balanced, progressive schedule of arts and crafts would be conducted in well-equipped, attractive facilities on all Army installations.
The program was now defined in terms of a “Basic Seven Program” which included: drawing and painting; ceramics and sculpture; metal work; leathercrafts; model building; photography and woodworking. These programs were to be conducted regularly in facilities known as the “multiple-type crafts shop.” For functional reasons, these facilities were divided into three separate technical areas for woodworking, photography and the arts and crafts.
During the Korean Conflict, the Army Crafts program utilized the personnel and shops in Japan to train soldiers to instruct crafts in Korea.
The mid-1950s saw more soldiers with cars and the need to repair their vehicles was recognized at Fort Carson, Colorado, by the craft director. Soldiers familiar with crafts shops knew that they had tools and so automotive crafts were established. By 1958, the Engineers published an Official Design Guide on Crafts Shops and Auto Crafts Shops. In 1959, the first All Army Art Contest was held. Once more, the Army Crafts Program responded to the needs of soldiers.
In the 1960’s, the war in Vietnam was a new challenge for the Army Crafts Program. The program had three levels of support; fixed facilities, mobile trailers designed as portable photo labs, and once again a “Kit Program.” The kit program originated at Headquarters, Department of Army, and it proved to be very popular with soldiers.
Tom Turner, today a well-known studio potter, was a soldier at Ft. Jackson, South Carolina in the 1960s. In the December 1990 / January 1991 “American Crafts” magazine, Turner, who had been a graduate student in art school when he was drafted, said the program was “a godsend.”
The Army Artist Program was re-initiated in cooperation with the Office of Military History to document the war in Vietnam. Soldier-artists were identified and teams were formed to draw and paint the events of this combat. Exhibitions of these soldier-artist works were produced and toured throughout the USA.
In 1970, the original name of the program, “Arts and Crafts”, was restored. In 1971, the “Arts and Crafts/Skills Development Program” was established for budget presentations and construction projects.
After the Vietnam demobilization, a new emphasis was placed on service to families and children of soldiers. To meet this new challenge in an environment of funding constraints the arts and crafts program began charging fees for classes. More part-time personnel were used to teach formal classes. Additionally, a need for more technical-vocational skills training for military personnel was met by close coordination with Army Education Programs. Army arts and crafts directors worked with soldiers during “Project Transition” to develop soldier skills for new careers in the public sector.
The main challenge in the 1980s and 90s was, and is, to become “self-sustaining.” Directors have been forced to find more ways to generate increased revenue to help defray the loss of appropriated funds and to cover the non-appropriated funds expenses of the program. Programs have added and increased emphasis on services such as, picture framing, gallery sales, engraving and trophy sales, etc… New programs such as multi-media computer graphics appeal to customers of the 1990’s.
The Gulf War presented the Army with some familiar challenges such as personnel off duty time in staging areas. Department of Army volunteer civilian recreation specialists were sent to Saudi Arabia in January, 1991, to organize recreation programs. Arts and crafts supplies were sent to the theater. An Army Humor Cartoon Contest was conducted for the soldiers in the Gulf, and arts and crafts programs were set up to meet soldier interests.
The increased operations tempo of the ‘90’s Army has once again placed emphasis on meeting the “recreation needs of deployed soldiers.” Arts and crafts activities and a variety of programs are assets commanders must have to meet the deployment challenges of these very different scenarios.
The Army arts and crafts program, no matter what it has been titled, has made some unique contributions for the military and our society in general. Army arts and crafts does not fit the narrow definition of drawing and painting or making ceramics, but the much larger sense of arts and crafts. It is painting and drawing. It also encompasses:
* all forms of design. (fabric, clothes, household appliances, dishes, vases, houses, automobiles, landscapes, computers, copy machines, desks, industrial machines, weapon systems, air crafts, roads, etc…)
* applied technology (photography, graphics, woodworking, sculpture, metal smithing, weaving and textiles, sewing, advertising, enameling, stained glass, pottery, charts, graphs, visual aides and even formats for correspondence…)
* a way of making learning fun, practical and meaningful (through the process of designing and making an object the creator must decide which materials and techniques to use, thereby engaging in creative problem solving and discovery) skills taught have military applications.
* a way to acquire quality items and save money by doing-it-yourself (making furniture, gifts, repairing things …).
* a way to pursue college credit, through on post classes.
* a universal and non-verbal language (a picture is worth a thousand words).
* food for the human psyche, an element of morale that allows for individual expression (freedom).
* the celebration of human spirit and excellence (our highest form of public recognition is through a dedicated monument).
* physical and mental therapy (motor skill development, stress reduction, etc…).
* an activity that promotes self-reliance and self-esteem.
* the record of mankind, and in this case, of the Army.
What would the world be like today if this generally unknown program had not existed? To quantitatively state the overall impact of this program on the world is impossible. Millions of soldier citizens have been directly and indirectly exposed to arts and crafts because this program existed. One activity, photography can provide a clue to its impact. Soldiers encouraged to take pictures, beginning with WW II, have shared those images with family and friends. Classes in “How to Use a Camera” to “How to Develop Film and Print Pictures” were instrumental in soldiers seeing the results of using quality equipment. A good camera and lens could make a big difference in the quality of the print. They bought the top of the line equipment. When they were discharged from the Army or home on leave this new equipment was showed to the family and friends. Without this encouragement and exposure to photography many would not have recorded their personal experiences or known the difference quality equipment could make. Families and friends would not have had the opportunity to “see” the environment their soldier was living in without these photos. Germany, Italy, Korea, Japan, Panama, etc… were far away places that most had not visited.
As the twenty first century approaches, the predictions for an arts renaissance by Megatrends 2000 seem realistic based on the Army Arts and Crafts Program practical experience. In the April ‘95 issue of “American Demographics” magazine, an article titled “Generation X” fully supports that this is indeed the case today. Television and computers have greatly contributed to “Generation X” being more interested in the visual arts and crafts.
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Play Online games free

Free online games can be found in various places all over the web. Free online games are generally short games, which fit into assorted categories. Some of the common categories include action, adventure, puzzle, racing, shooter, sports, and strategy.

playtopgamesfree.com makes it easy for you to find and play the arcade games you know and love. Indeed, most games require a great deal of patience and focus from the player, and, contrary to the popular perception that games provide instant gratification, games actually delay gratification far longer than other forms of entertainment such as film or even many books.

Free online games cater to everyone. There are games aimed at females, and games aimed at males. There are games for children, teenagers, adults, and even senior web users. There are games based on TV shows or movies, and fresh new games with no obvious origins at all. There are games that require more reading, and games with no reading at all. There are slow or fast paced games, loud or silent games, and everything else anyone could want. As I said, they cater to everyone. In the realm of free online games, no one is a loser: everyone plays.

The online arcade games can be played without the need to install any programs on the personal computer at home. The games are sponsored by the companies directly or the advertising partners. This is a lesson in computing the child learns as he is getting geared to play a free game and a membership-attached game. In the case of stressed out adults, the quick, casual games during a coffee break or a private tournament post work – helps de-stress

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playtopgamesfree.com makes it easy for you to find and play games for all tastes you know and love.

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Choose one of the top racing games to play online

Racing games are perfect for players who love the spirit of competition. Fortunately, there are creating countless racing games we can play today, one more exciting than the other one. No matter the vehicle you love, you can find the right game that will allow you to control the car of your dreams or the ideal motorcycle.
If you want to play a cool racing game, you can choose one of the top racing games we present you today.

1. Motor Wars

This Unity online game is the perfect combination between amusement and challenge, because it introduces you in the fascinating world of racing and competition. You will be logged onto a server and you can start the action along with other good online players. You will play, therefore, “Capture the Flag”, and help your team to win every match.
In the same time, you will be able to upgrade your vehicle, in order to increase your chances of defeating your opponents. What is fascinating about this game? The fact that it combines car driving and a classic shooter game is one of the fascinating things about this game. The entertainment is guaranteed and the only thing you have to do is to enjoy it!

2. Gun Rider

How does it sound a game that combines shooter features and cool graphics ATV game? If it sounds perfect, you must try out Gun Rider. Test your shooting abilities and target your opponents from a fast speed vehicle on a bumpy track. Destroy all your enemies and explore the cool features of this unity game.

3. Ben 10 Tank Battle

With Ben 10 Tank Battle, you can choose your favorite cartoon character and play a fun online shooting game. If you want to explore the area, you have to move your tank and be ready to shot your opponents. By adjusting the angle of the cannon, you will increase your chances of destroying your enemy. The adventure is endless with this cool Unity game.

4. Road of the Dead 2

Road of the Dead 2 it is the perfect game that must be include in a top shooting games. You can play this game without downloaded on your computer. All you have to do is to access your browser and start the game. This is the version of the game Road of the Dead you all be waiting for. Stay alive and complete your mission.

5. Undead Highway

The undead represents a danger to the entire world. Do not waste any time and fight against evil, especially since there are a few survivors that hold down a fortification on a place called Haven Island.

The main purpose of the online games is to entertain you. In addition, it help you to improve your cognitive functions and there is no better way to turn a boring Sunday into a fun one, then by playing a unity 3D game. Racing games are one of the most interesting you can play online, from your computer, just by accessing your browser. Find more games on our website, GunGamesNew!

Gun Games has become one of the most popular flash game categories all over the world. Nowadays most teenagers play these exciting and extremely popular gun games. Easy and free access to GunGamesNew.com makes our visitors happy and comfortable.

OBAMA CREATING FAKE PEOPLE AHEAD OF 2012 ELECTION? ………IT LOOKS LIKE IT
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In His Own Image: Obama Adminstration Creates ‘Fake People’ on Social Networks to Promote Propaganda’

The campaign for Obama 2012 is on and so the propaganda and the manipulation of opinion is full on. His people are creating "fake people" to redirect "dialogue online. Fitting, I think, considering his whole narrative is fake.

The morally bankrupt left sees nothing wrong in this. But imagine if the Bush administration had done this or attempted to get away with any of the egregious privacy violations on Obama’s laundry list of anti-American actions.

US Gov. Software Creates ‘Fake People’ on Social Networks to Promote Propaganda’ By Sean Kerrigan via Patriot Network
The US government is offering private intelligence companies contracts to create software to manage "fake people" on social media sites and create the illusion of consensus on controversial issues.

The contract calls for the development of "Persona Management Software" which would help the user create and manage a variety of distinct fake profiles online. The job listing was discussed in recently leaked emails from the private security firm HBGary after an attack by internet activist last week.

Click here to view the government contract (PDF)

www.seankerrigan.com/docs/PersonaManagementSoftware.pdf

According to the contract, the software would "protect the identity of government agencies" by employing a number of false signals to convince users that the poster is in fact a real person. A single user could manage unique background information and status updates for up to 10 fake people from a single computer.

The software enables the government to shield its identity through a number of different methods including the ability to assign unique IP addresses to each persona and the ability to make it appear as though the user is posting from other locations around the world.

Included in HBGary’s leaked emails was a government proposal for the government contract. The document describes how they would ‘friend’ real people on Facebook as a way to convey government messages. The document reads:

* "Those names can be cross-referenced across Facebook, twitter, MySpace, and other social media services to collect information on each individual. Once enough information is collected this information can be used to gain access to these individuals social circles.
* Even the most restrictive and security conscious of persons can be exploited. Through the targeting and information reconnaissance phase, a person’s hometown and high school will be revealed. An adversary can create a classmates.com account at the same high school and year and find out people you went to high school with that do not have Facebook accounts, then create the account and send a friend request. Under the mutual friend decision, which is where most people can be exploited, an adversary can look at a targets friend list if it is exposed and find a targets most socially promiscuous friends, the ones that have over 300-500 friends, friend them to develop mutual friends before sending a friend request to the target. To that end friend’s accounts can be compromised and used to post malicious material to a targets wall. When choosing to participate in social media an individual is only as protected as his/her weakest friend."

Other documents in the leaked emails include quotes from HBGary CEO Aaron Barr saying, "There are a variety of social media tricks we can use to add a level of realness to all fictitious personas… Using hashtags and gaming some location based check-in services we can make it appear as if a persona was actually at a conference and introduce himself/herself to key individuals as part of the exercise, as one example."

Additional emails between HBGary employees, usually originating from Barr, discuss the vulnerability social networking causes.

One employee wrote, "and now social networks are closing the gap between attacker and victim, to the point I just found (via linked-in) 112 females, wives of service men, all stationed at Hurlbert Field FL – in case you don’t know this is where the CIA flies all their "private" airlines out of. What a damn joke – the U.S. is no longer the super power in cyber, and probably won’t be in other areas soon."

Barr also predicted a steady rise in clandestine or secret government operations to stem the flow of sensitive information. "I would say there is going to be a resurgence of black ops in the coming year as decision makers settle with our inadequacies… Critical infrastructure, finance, defense industrial base, and government have rivers of unauthorized communications flowing from them and there are no real efforts to stop it."

The creation of internet propoganda software is only one of HBGary’s controversial activities. According to Wikileaks competetor and occasional collaborator Cryptome.org, several other progressive organizations were intended to be targeted including anti-war activist, anti-torture organizations and groups opposed to the US Chamber of Commerce.

The emails also include a number of other embarrasing entries including the purchase of the book "The Multi-Orgasmic Man: Sexual Secrets Every Man Should Know" from Amazon for .76.

The Computer Chronicles: Online Games

As the web continued to grow, games started moving off the PC and onto the internet. This program looks at several examples including www.gamers.com, Magic:The Gathering, www.zone.com, SubSpace, and Underlight.GGE ROF KOOL.. Includes a visit to the Professional Gamers League conference and an interview with gaming megastar Dennis Fong (aka Thresh). Originally broadcasted in 1998.
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